132 lines
7.2 KiB
Markdown
132 lines
7.2 KiB
Markdown
# Foundry VTT System: Homebrew Magic RPG v3
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A custom **Foundry Virtual Tabletop v13** system implementing *Homebrew Magic: Role Playing Game v3* — a Polish tabletop RPG with a **d6 success-pool (TS — Trudność:Sukcesy)** dice mechanic.
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> **Internal identifiers are English; user-facing labels are Polish (canonical) with English fallback.** The locale files in [`lang/`](./lang/) hold the translations.
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## Status
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**v1.0.0 — first production release.** Full magic and resource model from books I–VIII, 152 compendium docs across 11 packs, automated build pipeline that parses `_books/*.md` directly. See [`CHANGELOG.md`](./CHANGELOG.md) for the full history.
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A companion lore module ([`foundry-lore`](https://github.com/iwo-strzebonski/hbm-foundry-lore)) ships JournalEntry compendia for narrative chapters.
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## What's implemented
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- **Document types** — Actor: `character`, `npc`. Item: `spell`, `gear`, `ability`, `class`, `race`, `discipline`, `talent`.
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- **TS d6 dice pool roller** (`HbmTSRoll`) — `1` auto-fail, `6` auto-success, configurable Threshold (T) and required Successes (Y), plus T-step / Y-step modifiers driven by Active Effects.
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- **Derived stats** — `health.max = 3 × (body + mind + soul)`, `zeal.max = ceil(soul/2)`, initiative pool, mana table lookup (Magic Power Level 0–X), blood pool (`body + soul`), elixir tolerance cap (`body + 1`), insanity counter.
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- **4-layer damage model** — Magical Armor (with runic counter) → Magical Shield → Physical Armor (DR + condition) → Health. `Apply Damage` dialog with bypass flags; auto-applies `Oszołomiony` on heavy HP loss.
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- **Combat hooks** — Mana resets each round; Zeal +1 each turn; turns auto-skipped for Nieprzytomny / Obezwładniony; Podpalony ticks 1 environmental damage; Umierający prompts a Death Save.
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- **Spell-cast workflow** — `validateCast()` gates on resources / race / talent / discipline / deity / group / inCombat / superspell / witch-symbol; dispatcher routes to standard / Sacred / Witch / Blood / Hekate hybrid; `rollSpellDamage()` parses formula tokens; reactive triggers (`killWithWeapon`, `targetCastsSpell`, `damageTaken`, `turnStart`).
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- **Cast dialog** — mana / zeal / blood inputs, group-caster picker, Hekate toggle, GM bypass checkboxes (superspell, non-combat block), inline validation feedback.
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- **Mechanics modules** (`game.hbm.*`) — `bloodMagic` (Self-Harm, Life Steal, talent integration), `abyssMagic` (Aspects vs Primal, Mistrz Losu penalty, `Dary Otchłani`, insanity gain), `brewing` (TS test + tolerance counter), `rest` (short / long), `trade` (founding company workflow, transactions, smuggling).
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- **Status conditions (Active Effects)** — 15 physical conditions (Aneks A) plus 5 mental conditions from Klątwa Otchłani VIII (paranoja, fobia, depresja, mania, schizofrenia).
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- **Sheets** — ApplicationV2 + Handlebars for every document type. Character sheet: short-rest / long-rest header buttons, conditional resource cards (blood pool, elixir tolerance, insanity), spells tab grouped by school with badges (`★ super`, `⛧ group`, `☮ noncombat`, `🔒 race-lock`) and source-book pip.
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- **Compendia** (11 packs, 152 docs) — `spells-general`, `spells-elements`, `spells-sacred`, `spells-academic`, `spells-superspells`, `spells-crimson` (93 spells); `talents`, `talents-npc` (34 talents); `races` (5), `disciplines`, `disciplines-forbidden` (20). Each pack carries `flags.hbm-rpg-v3.{category, sourceBook}` for compendium-browser; `packFolders` group them in the sidebar.
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- **Race / Class linking** — drag a Race or Class item onto a Character to auto-link `system.details.raceId` / `system.details.classIds[year]`. Feeds the Advancement panel (attribute / skill points available).
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- **Migration runner** — `src/migrations/` upgrades v0.2.x worlds (`complexityLevel` → `components.symbols.length`, `targets` regex → `areaOfEffect`, `overcasting` text → `overcastOptions[0].description`).
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## Project layout
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```
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src/foundry-system/
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├── system.json # Foundry system manifest (includes documentTypes since v14)
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├── LICENSE.txt
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├── lang/ # pl.json (canonical) + en.json
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├── styles/hbm.css
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├── templates/
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│ ├── actor/ # character.hbs, npc.hbs
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│ ├── item/ # per-type partials + dispatcher
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│ └── chat/ts-roll.hbs
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├── scripts/package.ts # zip builder
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├── src/
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│ ├── hbm.ts # entry point
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│ ├── constants.ts
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│ ├── data/ # DataModels
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│ ├── dice/ # HbmTSRoll + macros
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│ ├── sheets/
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│ └── logic/ # combat, conditions, spell-cast
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└── package.json + vite.config.ts + tsconfig.json
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```
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## Build & deploy
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This system is built with **Vite + TypeScript**. Foundry runs in Docker on a remote host, so the workflow is **build → package → drop the zip into the container's `Data/systems/`**.
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```sh
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cd src/foundry-system
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bun install # one-time
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bun run build # compile TS to dist/
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bun run build:packs # parse _books/ → dist/packs/ (LevelDB)
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bun run package # → hbm-rpg-v3-v1.0.0.zip
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```
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To deploy to a Docker-hosted Foundry instance:
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```sh
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# Option A: extract into the volume-mounted Data folder
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unzip -o hbm-rpg-v3-v0.3.x.zip -d /path/to/foundry-data/Data/systems/
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# Option B: docker cp into a running container
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docker cp hbm-rpg-v3-v0.3.x.zip foundry:/data/Data/systems/
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docker exec foundry sh -c "cd /data/Data/systems && unzip -o hbm-rpg-v3-v0.3.x.zip"
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docker restart foundry
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```
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Then in Foundry: **Game Systems → Install System → (system appears once it's in `Data/systems/`)** → create a world.
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## Mechanic notes
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### TS dice pool (d6)
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```
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Roll N d6 → count successes → succeed if successes ≥ Y
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1 → forced failure (always)
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6 → forced success (always)
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>= T (2..6) → success
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```
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Default `T = 4`, `Y = 1`. The roll dialog accepts both per-roll for harder tasks (GM may demand `Y ≥ 2`).
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### Magic Power Level table
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| Level | Dice | Max/spell | Mana/round |
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|------:|-----:|----------:|-----------:|
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| 0 | 6 | 10 | 20 |
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| I | 4 | 6 | 12 |
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| II | 4 | 5 | 10 |
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| III | 3 | 5 | 7 |
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| IV | 3 | 4 | 8 |
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| V | 3 | 4 | 6 |
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| VI | 2 | 3 | 6 |
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| VII | 2 | 3 | 4 |
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| VIII | 1 | 2 | 3 |
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| IX | 1 | 1 | 2 |
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| X | 0 | 1 | 1 |
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## Out of scope (v1.0.0)
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Deferred to follow-up versions:
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- Gear / artifact / actor / roll-table compendia — source books lack stat-block data.
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- Adventures package (`hbm-rpg-v3-adventures`).
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- Character creation wizard, advancement automation (PD spending).
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- Macro packs.
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- Compendium browser premium-module integration (basic flag metadata only).
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## Reference material
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Game rules and content live in sibling folders of this repo:
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- [`../../_books/`](../../_books/) — synced PDFs of the rulebooks (read-only)
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- [`../../spells/`](../../spells/), [`../../creatures/`](../../creatures/), [`../../items/`](../../items/) — structured content
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- [`../../rules/`](../../rules/), [`../../revisions/`](../../revisions/) — current and proposed mechanics
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## Useful links
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- [Foundry VTT System Development](https://foundryvtt.com/article/system-development/)
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- [Foundry API v13](https://foundryvtt.com/api/)
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## License
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All Rights Reserved — see [LICENSE.txt](./LICENSE.txt).
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