octoturge 890ce46c4f Update README for Phase 7b and fix stale Phase 7 reference
Reconciliation sweep already shipped in 52583f2; document the new
playerTrackingEnabled/playerPositionIntervalTicks config options.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015tKdPZt78zbPUZMXWzKEKt
2026-08-09 20:06:48 +02:00

MCMapper-Mod

Thin, version-independent Forge/NeoForge client for MCMapper-Backend. Streams delta block updates out to the backend instead of rendering the map on the MC server itself (the Bluemap/Dynmap resource problem this project exists to avoid). Full architecture and phased delivery plan lives in the backend repo's planning docs / was tracked during design in Claude Code's plan mode.

Repo layout

  • common/ — loader-agnostic Java: protocol types, config model, and the interfaces (ChunkAdapter, ChatBridge, BackendConnection) each leaf implements. Not a compiled dependency — pulled in as source per leaf (see common/README.md).
  • forge-1_12_2/primary leaf, MC 1.12.2 Forge. First implemented; this is the actual driving use case (an Enigmatica 2 modpack server). Builds with legacy ForgeGradle 2.3 via anatawa12's Gradle-7-compatible fork (see THIRD_PARTY_NOTICES.md).
  • forge-1_7_10/ — MC 1.7.10 Forge. Second priority. Builds with legacy ForgeGradle 1.2, same fork family, one Forge-tooling generation further back.
  • neoforge-26_1/ — MC 26.1.2 (NeoForge, assumed). Lowest MVP priority. Structurally scaffolded, not yet wired into the default build (see settings.gradle).

Version targets and priority

  1. MC 1.12.2 Forge — highest priority (Enigmatica 2)
  2. MC 1.7.10 Forge — also a priority
  3. MC 26.1.2 — lowest of the three MVP targets

Fabric support is an explicit future phase, not part of the MVP.

Building

Both legacy leaves share one root build, on Gradle 7.6 / JDK 8 (pinned via org.gradle.java.home in gradle.properties — see settings.gradle for why):

./gradlew :forge-1_12_2:build
./gradlew :forge-1_7_10:build

The first build downloads Minecraft/Forge artifacts and MCP mappings from Forge's Maven and can take a while / needs network access. neoforge-26_1 is not yet buildable from the root — it needs Gradle 8+ and JDK 17+ (ModDevGradle), incompatible with the legacy leaves' toolchain within one Gradle invocation; see settings.gradle's comment for the workaround until Phase 10 gives it a proper isolated build.

Configuration (Phase 1: forge-1_12_2)

On first server start the leaf writes config/mcmapper.cfg with defaults. Set:

backendUrl=ws://<backend-host>:3000/ws
serverToken=<token from MCMapper-Backend's `bun run seed`>

then restart. With those set, the mod connects to the backend, backfills already-loaded overworld chunks, and streams event-driven column deltas (block place/break) in batches every deltaFlushIntervalTicks (default 20 = 1s). A periodic reconciliation sweep (Phase 7) also walks a bounded number of currently-loaded chunks per tick (reconciliationChunksPerSweep, default 4) and re-sends any that drifted from what the backend last acknowledged, to catch mutations event hooks miss (world-gen, other mods, /fill). Only the overworld is tracked — other dimensions and forge-1_7_10/neoforge-26_1 land in later phases. The WS client and JSON encoding are hand-rolled (no third-party dependency) — see common/src/main/java/.../ws/SimpleWebSocketClient.java and .../json/MiniJson.java for why.

Player position tracking (Phase 7b)

When playerTrackingEnabled (default true), the leaf sends a throttled roster of online overworld players ({"type":"player_positions",...}, see DefaultBackendConnection's class-level wire-protocol doc comment) every playerPositionIntervalTicks (default 40 = 2s) — always the full current roster, not a diff, so a logged-out player simply stops appearing in the next send. This is a mod-local toggle only: whether the backend actually relays positions on to web viewers is a separate, independent per-server admin setting on the backend side (see MCMapper-Backend's README) — a server operator can track positions server-side without exposing them publicly, or vice versa.

Attribution

See THIRD_PARTY_NOTICES.md.

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