6e2739672c
Three services (mc-1_12_2 default, mc-1_7_10/mc-neoforge-26_1 opt-in via Compose profiles) using itzg/docker-minecraft-server, with mods/config bind- mounted per loader/version (mods/<loader>/<version>/) so jars can be dropped in and swapped without touching the compose file. Verified against real containers: fixed a WSL docker credential-helper misconfig blocking pulls, and pinned legacy Forge services to the java8 image tag after itzg's :latest (Java 25) crashed LaunchWrapper with a ClassCastException — mc-1_12_2 now boots cleanly to "Done" on java8.
112 lines
5.7 KiB
Markdown
112 lines
5.7 KiB
Markdown
# Live test servers
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Real Minecraft servers (via [itzg/docker-minecraft-server](https://github.com/itzg/docker-minecraft-server),
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MIT — handles EULA acceptance, Forge/NeoForge installation, memory flags, etc. so this compose
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file doesn't reimplement any of that) for exercising the mod end-to-end against a running
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MCMapper-Backend stack — the thing the plan's own per-phase verification steps keep asking for
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("place/break blocks, confirm they appear on the map") but that no session has actually done yet.
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Only `mc-1_12_2` runs by default — it's the actual driving use case (Enigmatica 2, see the plan's
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version priority). `mc-1_7_10` and `mc-neoforge-26_1` are opt-in via Compose profiles:
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```
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docker compose up # 1.12.2 only (default)
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docker compose --profile legacy-1_7_10 up # + 1.7.10
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docker compose --profile neoforge-26_1 up # + 26.1.2 NeoForge (least tested, lowest priority)
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```
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## 1. Start a backend stack
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From `MCMapper-Backend`, either:
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- `docker compose up` (full stack — api/frontend/worker/postgres/redis/caddy; Caddy publishes
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`:80` on the host, routing `/ws*` to `api` per the Caddyfile), or
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- run `api` directly (`cd api && bun run dev`) for a lighter loop — it listens on `:3000` with no
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proxy in front.
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Either way, register a server row so the mod has a token to authenticate with:
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```
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cd MCMapper-Backend/api
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MCMAPPER_SEED_SERVER_NAME=test-1_12_2 MCMAPPER_SEED_SERVER_TOKEN=<pick-any-string> \
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MCMAPPER_SEED_SERVER_AUTH_MODE=offline \
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DATABASE_URL=postgres://mcmapper:mcmapper@localhost:<pg-port>/mcmapper bun run seed
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```
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(`authMode=offline` matches this compose's default `ONLINE_MODE=FALSE` — see docker-compose.yml's
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comment on that variable. Use `online` + `ONLINE_MODE=TRUE` instead to test the real UUID-merge
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identity path.) The admin panel (`/admin` on the frontend, Phase 6) is the other way to register a
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server, if the backend is already up with `MCMAPPER_ADMIN_TOKEN` set.
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## 2. Build the mod and drop the jar in
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```
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cd MCMapper-Mod
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./gradlew :forge-1_12_2:build
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cp forge-1_12_2/build/libs/forge-1_12_2-*.jar test/mods/forge/1.12.2/
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```
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(Swap the leaf/version for `forge-1_7_10`/`mods/forge/1.7.10` or `neoforge-26_1`/`mods/neoforge/26.1.2`
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— note `neoforge-26_1` has its own standalone Gradle wrapper, see the root README's "Building". Mods
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are split by loader first, then version — Forge and NeoForge mod jars aren't interchangeable even
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for adjacent MC versions. Each `mods/<loader>/<version>/` directory maps straight to that server's
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`/data/mods` — drop other mod jars in there too to test alongside MCMapper, and remove/swap them any
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time, then `docker compose restart` to pick up the change; nothing in `mods/`/`config/` is ever
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committed, see .gitignore.)
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## 3. First boot, then configure
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```
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cd test
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docker compose up -d
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docker compose logs -f mc-1_12_2 # wait for "Done" / world generation to finish
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```
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The mod writes `config/mcmapper.cfg` with empty defaults on this first boot (it needs a
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`backendUrl`/`serverToken` before it'll actually connect — see the root README's "Configuration"
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section). Edit `test/config/forge/1.12.2/mcmapper.cfg`:
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```
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backendUrl=ws://host.docker.internal:80/ws
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serverToken=<the token you seeded above>
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```
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Use `ws://host.docker.internal:80/ws` if the backend is running via its own `docker compose up`
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(Caddy on host `:80`), or `ws://host.docker.internal:3000/ws` if you ran `bun run dev` for `api`
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directly instead (no Caddy in front). `extra_hosts: host.docker.internal:host-gateway` in
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docker-compose.yml is what makes that hostname resolve to the host machine from inside the MC
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container — works the same whether the host's Docker is Docker Desktop or a bare Linux daemon
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(Engine ≥20.10, which this project's own WSL2 dockerd is).
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Then:
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```
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docker compose restart mc-1_12_2
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```
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## 4. Verify
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Connect a real Minecraft 1.12.2 client to `localhost:${MC_1_12_2_PORT:-25565}` (offline/cracked
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login works fine with the default `ONLINE_MODE=FALSE`), walk around to load some chunks, place/
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break a few blocks, then check the map frontend (`http://localhost` if using the backend's own
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`docker compose`, or `http://localhost:3001` if running `frontend` directly) — this is the actual
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Phase 1 verification step from the plan, finally exercised against a real server rather than only
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unit/integration tests. Also useful for later phases' own live-test callouts that were flagged but
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never actually run: the atlas shader's `invertY` assumption (Phase 12) and real non-cube block
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rendering (Phase 13, place/find a vanilla non-cube block like a torch or stairs — or attach a mod
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that ships one, e.g. Thaumcraft, by dropping its jar in the same `mods/forge/1.12.2/` directory).
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## Notes
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- World/server data persists in named Docker volumes (`mc-1_12_2-data` etc.) across
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`docker compose restart`/`down` — use `docker compose down -v` to fully wipe a server and start
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over (e.g. after bumping the mod jar in a way that needs a clean world).
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- `mods/<loader>/<version>/` and `config/<loader>/<version>/` contents are gitignored (except the
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`.gitkeep` placeholders that keep the mount points present in a fresh checkout) — nothing dropped
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in them is committed.
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- To add other mods for stress-testing (Thaumcraft was the plan's named non-cube-model stress
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test for Phase 13) drop their jars in the same `mods/forge/1.12.2/` directory itzg's image reads
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from — no compose changes needed. itzg's image also supports `CURSEFORGE_FILES`/`MODRINTH_PROJECTS`
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for auto-downloading specific mods (CurseForge's downloads generally need a `CF_API_KEY` now);
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not wired up here since that needs per-mod IDs/an API key only you can supply — see itzg's own
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docs (https://docker-minecraft-server.readthedocs.io/) if you want that instead of manual jars.
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