cc3860ce08
Add worker/src/config.rs resolving RENDER_THREADS (auto | manual override) and RENDER_PROFILE (server | consumer) into a rayon thread-pool size and a per-xread batch size, unit tested. Restage main.rs's processing loop into three stages per batch: async fetch, CPU-bound rasterize+mesh parallelized across the batch on a sized rayon pool, then async store+ack — the parallelism target is many chunks in flight at once, since a single 16x16 tile is too small for rayon to help within itself (per the pre-existing doc comment in render/cpu.rs). Verified locally: 3 worker instances against the same Redis stream split 24 queued dirty-chunk jobs with zero duplicates and zero drops (confirmed via worker logs and tile_pointers rows), validating the consumer-group design ahead of a real remote-worker deployment. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015tKdPZt78zbPUZMXWzKEKt
28 lines
1.4 KiB
Bash
28 lines
1.4 KiB
Bash
DATABASE_URL=postgres://mcmapper:mcmapper@postgres:5432/mcmapper
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REDIS_URL=redis://redis:6379
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# See api/.env.example for what this points at and why — same shared MinIO instance/bucket,
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# same rule: MINIO_SECRET_KEY is real, set it in an untracked `.env` next to this file, never here.
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MINIO_ENDPOINT=192.168.0.3
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MINIO_PORT=28205
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MINIO_USE_SSL=false
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MINIO_ACCESS_KEY=mcmapper
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MINIO_SECRET_KEY=changeme-set-in-untracked-env
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# cpu | gpu | hybrid — see render::backend. Only `cpu` exists so far (Phase 8 adds gpu/hybrid).
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RENDER_BACKEND=cpu
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# Thread count for the rayon pool that renders a batch of dirty chunks in parallel (see
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# config.rs/main.rs — a single 16x16 tile is too small for rayon to help within itself, so the
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# parallelism target is many chunks in flight at once). `auto` (default) uses
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# std::thread::available_parallelism(); set a positive integer to override (0/garbage also falls
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# back to auto).
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RENDER_THREADS=auto
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# server | consumer — tunes how many dirty-chunk entries are pulled off the Redis stream per
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# xread cycle before being rendered in parallel. `server` (default) batches more aggressively —
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# many small batches so every core on a many-core Xeon-style box stays fed; `consumer` uses
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# fewer, larger batches, less scheduling overhead per chunk on fewer/faster cores. Unrecognized
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# values fall back to `server`, matching this project's own primary deployment target.
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RENDER_PROFILE=server
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