api: WS gateway with token auth (Postgres-backed servers table, seeded via `bun run seed`), column-granularity chunk store (hand-written SQL migrations, no drizzle-kit CLI — its config loader needs esbuild, which doesn't install cleanly here), dirty-chunk Redis stream producer with per-flush dedup, and a tile-serving route. worker: consumes the dirty-chunk stream via a proper consumer group, rasterizes each chunk's columns into a single-resolution top-down PNG (static pre-Flattening block-id palette), uploads to MinIO, and upserts the tile pointer. frontend: barebones Leaflet 2D viewer (CRS.Simple, one native zoom level) wired to /api/servers and /api/tiles. Object storage: tiles live in a dedicated `mcmapper-tiles` bucket on the existing shared MinIO instance (devstack-minio on octo-winsrv) instead of a per-stack container, via a scoped access key limited to that one bucket — see README's "Object storage" section. MINIO_SECRET_KEY is real and is deliberately not committed; docker-compose layers an untracked .env over .env.example for it. Full pipeline verified end-to-end against live containers: WS auth -> Postgres upsert -> deduped Redis dirty-chunk event -> worker rasterize -> MinIO upload -> tile fetch through the api route, including from the actual mod-side WS client (see MCMapper-Mod's matching commit).
MCMapper-Backend
Map-render backend for MCMapper-Mod. Does all the heavy lifting a thin in-game mod shouldn't: persists world state, renders 2D tiles and 3D meshes, relays chat, and serves the web map viewer — instead of the MC server itself burning CPU/RAM on rendering the way Bluemap/Dynmap do.
Services
Three independently-deployable services, each its own docker-compose service:
api/— ElysiaJS on Bun. The I/O layer: WS gateway for mod connections, chat relay, chunk store, marker/waypoint sharing, admin config, region export, tile/mesh serving.worker/— Rust. CPU-bound rendering: tile rasterization and chunk meshing, consumed off a Redis dirty-chunk stream. Stateless — scale it withdocker compose up --scale worker=N, or run instances on separate hardware pointed at the same Postgres/Redis/MinIO over a private network. Rendering strategy (cpu/gpu/hybrid) is config-selectable behind aRenderBackendtrait; onlycpu(rayon) exists so far —gpu/hybrid(wgpu) land in Phase 8.frontend/— ElysiaJS + Pug + Tailwind 4 + Alpine.js. The public-facing pages (map viewer, chat, admin panel). Stateless — no DB access, callsapifor anything server-rendered; the browser's own live map/chat/tile traffic talks toapidirectly, not proxied through here.
Plus postgres (source chunk data, accounts, chat history, config, render-artifact metadata
pointers), redis (dirty-chunk queue, pub/sub, link-code TTLs), and caddy (reverse proxy:
/ws + /api/* → api, everything else → frontend).
Postgres/Redis are never exposed publicly — only reachable on the compose network or a private
network (VPN/Tailscale/LAN) for remote worker instances.
Object storage
Rendered tile PNGs and mesh binaries live in a mcmapper-tiles bucket on an existing shared
MinIO instance (devstack-minio on octo-winsrv) rather than a per-stack minio container —
kept out of Postgres so backups stay free of large binaries, and any worker instance (local or
remote) has a shared place to write output. api/worker authenticate with a dedicated
mcmapper access key whose policy (mcmapper-tiles-rw) only grants
GetObject/PutObject/DeleteObject/ListBucket on that one bucket — it can't see or touch
anything else on the shared instance. Provisioned via:
mc mb myminio/mcmapper-tiles
mc admin policy create myminio mcmapper-tiles-rw mcmapper-policy.json # see git history for the policy JSON
mc admin user add myminio mcmapper <generated secret>
mc admin policy attach myminio mcmapper-tiles-rw --user mcmapper
api/.env.example/worker/.env.example point MINIO_ENDPOINT/MINIO_PORT at that instance's
LAN address; swap to the public gateway (s3.octoturge.com:443, MINIO_USE_SSL=true) if a
stack isn't on the same LAN. MINIO_SECRET_KEY is a real credential and is deliberately not
committed — set it in an untracked ./api/.env / ./worker/.env (docker-compose layers those on
top of the tracked .env.example, see docker-compose.yml).
Running
docker compose up
api on :3000, frontend on :3001, both behind Caddy on :80. api applies its Postgres
migrations on startup (see api/src/db/migrate.ts); worker consumes the mcmapper:dirty-chunks
Redis stream via a consumer group (mcmapper-workers) so multiple instances split work safely.
Phase 1: connecting a mod instance
There's no admin registration API yet (Phase 6) — seed one server row by hand, then point the
mod's MapperConfig at the same token:
docker compose run --rm api bun run seed
reads MCMAPPER_SEED_SERVER_NAME/MCMAPPER_SEED_SERVER_TOKEN from api/.env.example (edit
those first, or override with -e). Once the mod connects and sends its initial chunk backfill,
tiles appear at GET /api/tiles/:serverId/:dimension/:zoom/:tileX/:tileY.png (zoom is always 0
for now — see worker/src/render/cpu.rs) and the frontend's Leaflet viewer picks them up
automatically from GET /api/servers.
Attribution
See THIRD_PARTY_NOTICES.md.