Files
MCMapper-Backend/README.md
T
octoturge 7b85f4dff1 Add standing Playwright e2e suite; fix two real bugs it caught
The whole point of driving a real browser instead of curling api/frontend
separately: none of this session's prior "live verification" ever exercised
the same-origin routing production relies on (Caddy: /ws*+/api/* -> api,
else -> frontend), so a real browser's relative fetch()/WebSocket calls were
never actually proven to resolve. e2e/proxy.ts mirrors that routing (no
caddy binary available locally); global-setup.ts/global-teardown.ts
orchestrate throwaway infra + seeded data + the api/frontend/proxy
processes end to end.

Getting the suite green surfaced two genuine bugs invisible to unit tests:
- index.pug loaded map.js via two <script type="module"> tags (one moved to
  <head> to fix load-order, the original left in place by mistake), causing
  Alpine's x-init="init()" to run twice and Leaflet to throw "Map container
  is already initialized" on the second call.
- map.js's exportRegion() passed the Alpine-reactive `regionBounds` object
  straight into worker.postMessage(); Alpine wraps assigned state in
  Proxies, which the structured clone algorithm can't clone, so every
  export silently failed. Fixed by spreading into a plain object first.

Covers the two flows flagged all session as verified only at the unit/curl
level: the marker click-to-place/edit popup (including that a marker
created while linked shows up in a second browser context with the same
session, proving server-side sync) and the region-select drag + glTF
export (including a real triggered file download).
2026-08-09 12:34:12 +02:00

6.8 KiB

MCMapper-Backend

Map-render backend for MCMapper-Mod. Does all the heavy lifting a thin in-game mod shouldn't: persists world state, renders 2D tiles and 3D meshes, relays chat, and serves the web map viewer — instead of the MC server itself burning CPU/RAM on rendering the way Bluemap/Dynmap do.

Services

Three independently-deployable services, each its own docker-compose service:

  • api/ — ElysiaJS on Bun. The I/O layer: WS gateway for mod connections, chat relay, chunk store, marker/waypoint sharing, admin config, region export, tile/mesh serving.
  • worker/ — Rust. CPU-bound rendering: tile rasterization and chunk meshing, consumed off a Redis dirty-chunk stream. Stateless — scale it with docker compose up --scale worker=N, or run instances on separate hardware pointed at the same Postgres/Redis/MinIO over a private network. Rendering strategy (cpu/gpu/hybrid) is config-selectable behind a RenderBackend trait; only cpu (rayon) exists so far — gpu/hybrid (wgpu) land in Phase 8.
  • frontend/ — ElysiaJS + Pug + Tailwind 4 + Alpine.js. The public-facing pages (map viewer, chat, admin panel). Stateless — no DB access, calls api for anything server-rendered; the browser's own live map/chat/tile traffic talks to api directly, not proxied through here.

Plus postgres (source chunk data, accounts, chat history, config, render-artifact metadata pointers), redis (dirty-chunk queue, pub/sub, link-code TTLs), and caddy (reverse proxy: /ws + /api/*api, everything else → frontend).

Postgres/Redis are never exposed publicly — only reachable on the compose network or a private network (VPN/Tailscale/LAN) for remote worker instances.

Object storage

Rendered tile PNGs and mesh binaries live in a mcmapper-tiles bucket on an existing shared MinIO instance (devstack-minio on octo-winsrv) rather than a per-stack minio container — kept out of Postgres so backups stay free of large binaries, and any worker instance (local or remote) has a shared place to write output. api/worker authenticate with a dedicated mcmapper access key whose policy (mcmapper-tiles-rw) only grants GetObject/PutObject/DeleteObject/ListBucket on that one bucket — it can't see or touch anything else on the shared instance. Provisioned via:

mc mb myminio/mcmapper-tiles
mc admin policy create myminio mcmapper-tiles-rw mcmapper-policy.json   # see git history for the policy JSON
mc admin user add myminio mcmapper <generated secret>
mc admin policy attach myminio mcmapper-tiles-rw --user mcmapper

api/.env.example/worker/.env.example point MINIO_ENDPOINT/MINIO_PORT at that instance's LAN address; swap to the public gateway (s3.octoturge.com:443, MINIO_USE_SSL=true) if a stack isn't on the same LAN. MINIO_SECRET_KEY is a real credential and is deliberately not committed — set it in an untracked ./api/.env / ./worker/.env (docker-compose layers those on top of the tracked .env.example, see docker-compose.yml).

Running

docker compose up

api on :3000, frontend on :3001, both behind Caddy on :80. api applies its Postgres migrations on startup (see api/src/db/migrate.ts); worker consumes the mcmapper:dirty-chunks Redis stream via a consumer group (mcmapper-workers) so multiple instances split work safely.

Phase 1: connecting a mod instance

There's no admin registration API yet (Phase 6) — seed one server row by hand, then point the mod's MapperConfig at the same token:

docker compose run --rm api bun run seed

reads MCMAPPER_SEED_SERVER_NAME/MCMAPPER_SEED_SERVER_TOKEN from api/.env.example (edit those first, or override with -e). Once the mod connects and sends its initial chunk backfill, tiles appear at GET /api/tiles/:serverId/:dimension/:zoom/:tileX/:tileY.png (zoom is always 0 for now — see worker/src/render/cpu.rs) and the frontend's Leaflet viewer picks them up automatically from GET /api/servers.

Running tests

worker's tests (cargo test, in worker/) are pure unit tests (greedy mesher, tile rasterizer, block-color palette) and need nothing running. api's and frontend's (bun test, in each directory) are integration tests against real infra — start it first:

docker run -d --name mcmapper-test-pg -e POSTGRES_USER=mcmapper -e POSTGRES_PASSWORD=mcmapper -e POSTGRES_DB=mcmapper -p 15432:5432 postgres:17-alpine
docker run -d --name mcmapper-test-redis -p 16379:6379 redis:7-alpine
docker run -d --name mcmapper-test-minio -e MINIO_ROOT_USER=mcmapper -e MINIO_ROOT_PASSWORD=mcmapper-dev-only -p 19000:9000 minio/minio:latest server /data
cd api && DATABASE_URL=postgres://mcmapper:mcmapper@localhost:15432/mcmapper bun run migrate

then, from api/ or frontend/:

DATABASE_URL=postgres://mcmapper:mcmapper@localhost:15432/mcmapper \
REDIS_URL=redis://localhost:16379 \
MINIO_ENDPOINT=localhost MINIO_PORT=19000 MINIO_ACCESS_KEY=mcmapper MINIO_SECRET_KEY=mcmapper-dev-only \
bun test

Each test file creates and tears down its own server row (random token per run) so runs never collide with each other or with real dev data — see api/src/test-helpers.ts.

Running the e2e suite

bun test above exercises api and frontend independently — it never proves the browser can actually reach both through the same origin the way production's Caddy routing does (/ws* and /api/* -> api, everything else -> frontend, see Caddyfile). e2e/ is a standing Playwright suite that closes that gap: it drives a real Chromium browser against the full stack behind a small routing-equivalent proxy (e2e/proxy.ts — no caddy binary is available in this dev environment, so it isn't real Caddy, just the same three routing rules).

cd e2e
bun install
bunx playwright install chromium   # one-time, downloads the browser binary
bunx playwright test

global-setup.ts does everything by itself — no manual container/migration steps needed first (unlike the bun test section above): throwaway Postgres/Redis/MinIO containers (mcmapper-e2e-*, distinct names/ports from the bun test ones so both can run at once), migrations, a seeded server + linked account/session + a 5x5-chunk terrain footprint around the world origin, then the api/frontend/proxy processes. global-teardown.ts kills every spawned process and removes the containers afterward. Covers the two UI flows most worth a real click-through: the marker click-to-place/edit popup (tests/markers.spec.ts, including that a marker created while linked shows up in a second browser context with the same session — the cross-device sync claim) and the region-select drag + glTF export (tests/region-export.spec.ts, including a real triggered file download).

Attribution

See THIRD_PARTY_NOTICES.md.