The whole point of driving a real browser instead of curling api/frontend separately: none of this session's prior "live verification" ever exercised the same-origin routing production relies on (Caddy: /ws*+/api/* -> api, else -> frontend), so a real browser's relative fetch()/WebSocket calls were never actually proven to resolve. e2e/proxy.ts mirrors that routing (no caddy binary available locally); global-setup.ts/global-teardown.ts orchestrate throwaway infra + seeded data + the api/frontend/proxy processes end to end. Getting the suite green surfaced two genuine bugs invisible to unit tests: - index.pug loaded map.js via two <script type="module"> tags (one moved to <head> to fix load-order, the original left in place by mistake), causing Alpine's x-init="init()" to run twice and Leaflet to throw "Map container is already initialized" on the second call. - map.js's exportRegion() passed the Alpine-reactive `regionBounds` object straight into worker.postMessage(); Alpine wraps assigned state in Proxies, which the structured clone algorithm can't clone, so every export silently failed. Fixed by spreading into a plain object first. Covers the two flows flagged all session as verified only at the unit/curl level: the marker click-to-place/edit popup (including that a marker created while linked shows up in a second browser context with the same session, proving server-side sync) and the region-select drag + glTF export (including a real triggered file download).
6.8 KiB
MCMapper-Backend
Map-render backend for MCMapper-Mod. Does all the heavy lifting a thin in-game mod shouldn't: persists world state, renders 2D tiles and 3D meshes, relays chat, and serves the web map viewer — instead of the MC server itself burning CPU/RAM on rendering the way Bluemap/Dynmap do.
Services
Three independently-deployable services, each its own docker-compose service:
api/— ElysiaJS on Bun. The I/O layer: WS gateway for mod connections, chat relay, chunk store, marker/waypoint sharing, admin config, region export, tile/mesh serving.worker/— Rust. CPU-bound rendering: tile rasterization and chunk meshing, consumed off a Redis dirty-chunk stream. Stateless — scale it withdocker compose up --scale worker=N, or run instances on separate hardware pointed at the same Postgres/Redis/MinIO over a private network. Rendering strategy (cpu/gpu/hybrid) is config-selectable behind aRenderBackendtrait; onlycpu(rayon) exists so far —gpu/hybrid(wgpu) land in Phase 8.frontend/— ElysiaJS + Pug + Tailwind 4 + Alpine.js. The public-facing pages (map viewer, chat, admin panel). Stateless — no DB access, callsapifor anything server-rendered; the browser's own live map/chat/tile traffic talks toapidirectly, not proxied through here.
Plus postgres (source chunk data, accounts, chat history, config, render-artifact metadata
pointers), redis (dirty-chunk queue, pub/sub, link-code TTLs), and caddy (reverse proxy:
/ws + /api/* → api, everything else → frontend).
Postgres/Redis are never exposed publicly — only reachable on the compose network or a private
network (VPN/Tailscale/LAN) for remote worker instances.
Object storage
Rendered tile PNGs and mesh binaries live in a mcmapper-tiles bucket on an existing shared
MinIO instance (devstack-minio on octo-winsrv) rather than a per-stack minio container —
kept out of Postgres so backups stay free of large binaries, and any worker instance (local or
remote) has a shared place to write output. api/worker authenticate with a dedicated
mcmapper access key whose policy (mcmapper-tiles-rw) only grants
GetObject/PutObject/DeleteObject/ListBucket on that one bucket — it can't see or touch
anything else on the shared instance. Provisioned via:
mc mb myminio/mcmapper-tiles
mc admin policy create myminio mcmapper-tiles-rw mcmapper-policy.json # see git history for the policy JSON
mc admin user add myminio mcmapper <generated secret>
mc admin policy attach myminio mcmapper-tiles-rw --user mcmapper
api/.env.example/worker/.env.example point MINIO_ENDPOINT/MINIO_PORT at that instance's
LAN address; swap to the public gateway (s3.octoturge.com:443, MINIO_USE_SSL=true) if a
stack isn't on the same LAN. MINIO_SECRET_KEY is a real credential and is deliberately not
committed — set it in an untracked ./api/.env / ./worker/.env (docker-compose layers those on
top of the tracked .env.example, see docker-compose.yml).
Running
docker compose up
api on :3000, frontend on :3001, both behind Caddy on :80. api applies its Postgres
migrations on startup (see api/src/db/migrate.ts); worker consumes the mcmapper:dirty-chunks
Redis stream via a consumer group (mcmapper-workers) so multiple instances split work safely.
Phase 1: connecting a mod instance
There's no admin registration API yet (Phase 6) — seed one server row by hand, then point the
mod's MapperConfig at the same token:
docker compose run --rm api bun run seed
reads MCMAPPER_SEED_SERVER_NAME/MCMAPPER_SEED_SERVER_TOKEN from api/.env.example (edit
those first, or override with -e). Once the mod connects and sends its initial chunk backfill,
tiles appear at GET /api/tiles/:serverId/:dimension/:zoom/:tileX/:tileY.png (zoom is always 0
for now — see worker/src/render/cpu.rs) and the frontend's Leaflet viewer picks them up
automatically from GET /api/servers.
Running tests
worker's tests (cargo test, in worker/) are pure unit tests (greedy mesher, tile
rasterizer, block-color palette) and need nothing running. api's and frontend's (bun test,
in each directory) are integration tests against real infra — start it first:
docker run -d --name mcmapper-test-pg -e POSTGRES_USER=mcmapper -e POSTGRES_PASSWORD=mcmapper -e POSTGRES_DB=mcmapper -p 15432:5432 postgres:17-alpine
docker run -d --name mcmapper-test-redis -p 16379:6379 redis:7-alpine
docker run -d --name mcmapper-test-minio -e MINIO_ROOT_USER=mcmapper -e MINIO_ROOT_PASSWORD=mcmapper-dev-only -p 19000:9000 minio/minio:latest server /data
cd api && DATABASE_URL=postgres://mcmapper:mcmapper@localhost:15432/mcmapper bun run migrate
then, from api/ or frontend/:
DATABASE_URL=postgres://mcmapper:mcmapper@localhost:15432/mcmapper \
REDIS_URL=redis://localhost:16379 \
MINIO_ENDPOINT=localhost MINIO_PORT=19000 MINIO_ACCESS_KEY=mcmapper MINIO_SECRET_KEY=mcmapper-dev-only \
bun test
Each test file creates and tears down its own server row (random token per run) so runs never
collide with each other or with real dev data — see api/src/test-helpers.ts.
Running the e2e suite
bun test above exercises api and frontend independently — it never proves the browser can
actually reach both through the same origin the way production's Caddy routing does (/ws* and
/api/* -> api, everything else -> frontend, see Caddyfile). e2e/ is a standing
Playwright suite that closes that gap: it drives a real Chromium browser against the full stack
behind a small routing-equivalent proxy (e2e/proxy.ts — no caddy binary is available in this
dev environment, so it isn't real Caddy, just the same three routing rules).
cd e2e
bun install
bunx playwright install chromium # one-time, downloads the browser binary
bunx playwright test
global-setup.ts does everything by itself — no manual container/migration steps needed first
(unlike the bun test section above): throwaway Postgres/Redis/MinIO containers
(mcmapper-e2e-*, distinct names/ports from the bun test ones so both can run at once),
migrations, a seeded server + linked account/session + a 5x5-chunk terrain footprint around the
world origin, then the api/frontend/proxy processes. global-teardown.ts kills every spawned
process and removes the containers afterward. Covers the two UI flows most worth a real
click-through: the marker click-to-place/edit popup (tests/markers.spec.ts, including that a
marker created while linked shows up in a second browser context with the same session — the
cross-device sync claim) and the region-select drag + glTF export (tests/region-export.spec.ts,
including a real triggered file download).
Attribution
See THIRD_PARTY_NOTICES.md.