Commit Graph

9 Commits

Author SHA1 Message Date
octoturge f8216b6e77 Phase 11: real block textures for 2D tiles
Layers texture-averaged colors on top of palette.rs's hand-picked table as a
fallback (color_for_textured), not a hard replacement — biome-tinted/animated
blocks (grass top, leaves, water, lava) deliberately keep the hand-picked
color since averaging their raw jar textures would be wrong, not just
imprecise.

Vanilla: worker/src/textures.rs downloads Mojang's official client jar
directly from launchermeta/piston-meta/piston-data (same endpoints the real
launcher uses, gated behind ACCEPT_MINECRAFT_EULA=true, off by default,
mirrors BlueMap's accept-download) and averages every block texture, cached
to disk so it's not re-downloaded every restart.

Modded: ingests block_registry/block_textures messages from the mod (new
Postgres tables + MinIO storage in api/src/textures.ts) — sent once per
connection over the existing WS gateway.

texturepacks/<name>/ (Dynmap-style flat PNGs) lets an operator override the
vanilla defaults worker-wide via TEXTURE_PACK. A per-server texturePack
admin column/API exists for the same purpose, but render-time per-server
resolution (of both the admin selection and the ingested modded textures) is
explicitly deferred — the worker still applies one process-wide palette; true
per-server resolution needs the render pipeline to thread a server-scoped
palette through the batch/GPU-dispatch path, judged too big a change for this
phase. Documented in README.

Docker was unavailable in this dev environment for the usual integration-test
verification; bunx tsc --noEmit was used as a fallback static check instead
(clean except 2 pre-existing unrelated errors in markers.test.ts).
2026-08-09 23:21:31 +02:00
octoturge 1a0ccd8b17 Add GPU-accelerated rendering: cpu/gpu/hybrid RenderBackend (Phase 8)
Splits RenderBackend's per-voxel face-visibility extraction and tile
shading out as GPU-offloadable steps (wgpu compute shaders), while
keeping greedy-mesh merge/compaction CPU-only per the plan's "partial
GPU rendering" design. RENDER_BACKEND=cpu|gpu|hybrid selects the
strategy, falling back to cpu automatically (logged) if no compatible
GPU adapter is found. Verified against a real GPU: all tests pass,
including ones asserting byte-identical output between the cpu and
gpu backends; a new benchmark example honestly shows cpu currently
outperforming gpu/hybrid at realistic batch sizes since each call is
its own dispatch/readback round trip rather than batched across a
whole render batch (documented as a follow-up optimization).

Also fixes two real, pre-existing gaps found while validating the
worker's actual `docker build`: a missing .dockerignore was sending
the local multi-GB target/ dir into the build context, and the
Dockerfile's rust:1.80 pin was already too old for current
transitive dependency MSRVs (bumped to rust:1.97).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015tKdPZt78zbPUZMXWzKEKt
2026-08-09 21:39:32 +02:00
octoturge 826233e10c Add player position tracking relay + rendering (Phase 7b)
Relays the mod's throttled player_positions roster over a new
/ws/players/:serverId gateway (Redis pub/sub + snapshot key so a
tab connecting between mod flushes isn't empty), gated per-server
by a new playerPositionsVisible admin toggle independent of the
mod's own tracking config. Frontend renders the roster as map
markers with a show/hide toggle and online count. Covered by unit
tests (players.test.ts, ws-gateway.test.ts, admin.test.ts) and a
new e2e spec that plays the real mod WS protocol from inside a
browser context.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015tKdPZt78zbPUZMXWzKEKt
2026-08-09 20:07:11 +02:00
octoturge cc3860ce08 Phase 7 (partial): CPU thread/profile config + verified multi-worker scaling
Add worker/src/config.rs resolving RENDER_THREADS (auto | manual override)
and RENDER_PROFILE (server | consumer) into a rayon thread-pool size and a
per-xread batch size, unit tested. Restage main.rs's processing loop into
three stages per batch: async fetch, CPU-bound rasterize+mesh parallelized
across the batch on a sized rayon pool, then async store+ack — the
parallelism target is many chunks in flight at once, since a single 16x16
tile is too small for rayon to help within itself (per the pre-existing
doc comment in render/cpu.rs).

Verified locally: 3 worker instances against the same Redis stream split
24 queued dirty-chunk jobs with zero duplicates and zero drops (confirmed
via worker logs and tile_pointers rows), validating the consumer-group
design ahead of a real remote-worker deployment.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015tKdPZt78zbPUZMXWzKEKt
2026-08-09 14:07:57 +02:00
octoturge a134c47152 Add Phase 6: multi-server admin panel (server registry + settings)
Gate a new /api/admin/* route set (register/list/update/delete servers)
behind a single shared MCMAPPER_ADMIN_TOKEN header, and add a /admin
frontend page (Alpine) to unlock, register new servers, and edit
authMode/anonymousChatAllowed/waypointFormat per server — these columns
already existed but were only editable via direct DB edit until now.

Written test-first per the project's TDD workflow: admin.ts's domain
logic, the index.ts route wiring, and a new e2e/tests/admin.spec.ts
covering the token gate and register/edit/delete round trip through the
real browser UI.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015tKdPZt78zbPUZMXWzKEKt
2026-08-09 13:06:37 +02:00
octoturge 7b85f4dff1 Add standing Playwright e2e suite; fix two real bugs it caught
The whole point of driving a real browser instead of curling api/frontend
separately: none of this session's prior "live verification" ever exercised
the same-origin routing production relies on (Caddy: /ws*+/api/* -> api,
else -> frontend), so a real browser's relative fetch()/WebSocket calls were
never actually proven to resolve. e2e/proxy.ts mirrors that routing (no
caddy binary available locally); global-setup.ts/global-teardown.ts
orchestrate throwaway infra + seeded data + the api/frontend/proxy
processes end to end.

Getting the suite green surfaced two genuine bugs invisible to unit tests:
- index.pug loaded map.js via two <script type="module"> tags (one moved to
  <head> to fix load-order, the original left in place by mistake), causing
  Alpine's x-init="init()" to run twice and Leaflet to throw "Map container
  is already initialized" on the second call.
- map.js's exportRegion() passed the Alpine-reactive `regionBounds` object
  straight into worker.postMessage(); Alpine wraps assigned state in
  Proxies, which the structured clone algorithm can't clone, so every
  export silently failed. Fixed by spreading into a plain object first.

Covers the two flows flagged all session as verified only at the unit/curl
level: the marker click-to-place/edit popup (including that a marker
created while linked shows up in a second browser context with the same
session, proving server-side sync) and the region-select drag + glTF
export (including a real triggered file download).
2026-08-09 12:34:12 +02:00
octoturge dc7185c15e Add test coverage retrofit for Phase 1/2 (worker, api, frontend)
Requested after Phase 2: from here on, MCMapper development follows
TDD (test-first) — this retrofits the pieces already built before that
request landed.

worker: unit tests for the tile rasterizer (background fill, exact
upscaled-block boundaries, full-grid painting, out-of-bounds columns) and
the block-color palette (distinctness checks, including that the
"unmapped block" placeholder never accidentally collides with a real
block's color). 16 tests total alongside the existing mesher tests.

api: wired up `bun test`. Unit tests for chunkOf's coordinate math.
Integration tests (real Postgres/Redis/MinIO, see README's new "Running
tests" section) for wsGateway.message() — auth accept/reject, upsert +
dedup on columns/sections, not-authenticated/invalid-JSON handling — and
for the tile/mesh/servers HTTP routes, driven through Elysia's in-process
`.handle()` rather than a bound port (sidesteps the stale dev-server
port-collision issue hit repeatedly this session). index.ts now exports
`app` and only calls `.listen()` when run directly, specifically so tests
can drive it this way.

frontend: extracted mesh.js's binary-format parser into its own ESM
module (mesh-format.js) so it's unit-testable without a browser/Babylon;
mesh.js now imports it. Tests build a buffer independently of the parser
(mirroring worker's encoder layout) so a mismatch in either direction —
Rust producer or JS consumer drifting — would be caught.
2026-08-08 16:39:27 +02:00
octoturge 7bed571ffa Phase 1: chunk store, tile rendering pipeline, and Leaflet viewer
api: WS gateway with token auth (Postgres-backed servers table, seeded via
`bun run seed`), column-granularity chunk store (hand-written SQL
migrations, no drizzle-kit CLI — its config loader needs esbuild, which
doesn't install cleanly here), dirty-chunk Redis stream producer with
per-flush dedup, and a tile-serving route.

worker: consumes the dirty-chunk stream via a proper consumer group,
rasterizes each chunk's columns into a single-resolution top-down PNG
(static pre-Flattening block-id palette), uploads to MinIO, and upserts
the tile pointer.

frontend: barebones Leaflet 2D viewer (CRS.Simple, one native zoom level)
wired to /api/servers and /api/tiles.

Object storage: tiles live in a dedicated `mcmapper-tiles` bucket on the
existing shared MinIO instance (devstack-minio on octo-winsrv) instead of
a per-stack container, via a scoped access key limited to that one bucket
— see README's "Object storage" section. MINIO_SECRET_KEY is real and is
deliberately not committed; docker-compose layers an untracked .env over
.env.example for it.

Full pipeline verified end-to-end against live containers: WS auth ->
Postgres upsert -> deduped Redis dirty-chunk event -> worker rasterize ->
MinIO upload -> tile fetch through the api route, including from the
actual mod-side WS client (see MCMapper-Mod's matching commit).
2026-08-08 15:36:56 +02:00
octoturge 4c7cc26281 Phase 0: scaffold three-service backend (api/worker/frontend)
api/ (ElysiaJS+Bun WS gateway skeleton), worker/ (Rust, Redis dirty-chunk
stream consumer behind a swappable RenderBackend trait), frontend/
(ElysiaJS+Pug+Tailwind4+Alpine, one server-rendered page) — all three
verified running locally. docker-compose wires them up with postgres,
redis, minio (rendered tile/mesh object storage), and Caddy as reverse
proxy.
2026-08-08 14:10:04 +02:00