Phase 1: chunk store, tile rendering pipeline, and Leaflet viewer
api: WS gateway with token auth (Postgres-backed servers table, seeded via `bun run seed`), column-granularity chunk store (hand-written SQL migrations, no drizzle-kit CLI — its config loader needs esbuild, which doesn't install cleanly here), dirty-chunk Redis stream producer with per-flush dedup, and a tile-serving route. worker: consumes the dirty-chunk stream via a proper consumer group, rasterizes each chunk's columns into a single-resolution top-down PNG (static pre-Flattening block-id palette), uploads to MinIO, and upserts the tile pointer. frontend: barebones Leaflet 2D viewer (CRS.Simple, one native zoom level) wired to /api/servers and /api/tiles. Object storage: tiles live in a dedicated `mcmapper-tiles` bucket on the existing shared MinIO instance (devstack-minio on octo-winsrv) instead of a per-stack container, via a scoped access key limited to that one bucket — see README's "Object storage" section. MINIO_SECRET_KEY is real and is deliberately not committed; docker-compose layers an untracked .env over .env.example for it. Full pipeline verified end-to-end against live containers: WS auth -> Postgres upsert -> deduped Redis dirty-chunk event -> worker rasterize -> MinIO upload -> tile fetch through the api route, including from the actual mod-side WS client (see MCMapper-Mod's matching commit).
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@@ -2,15 +2,15 @@ import { Elysia } from "elysia";
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import pug from "pug";
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import { join } from "path";
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// Phase 0 skeleton: one server-rendered page. The real map viewer (Leaflet 2D + Babylon 3D
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// canvases, server selector, chat box, marker tool) lands starting Phase 1 — this just proves
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// the Pug+Tailwind+Alpine rendering pipeline end to end.
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// Phase 1: a barebones Leaflet 2D viewer (see public/js/map.js). Babylon 3D canvas, chat box,
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// marker tool, and admin panel land in later phases per the plan's phased delivery.
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const renderIndex = pug.compileFile(join(import.meta.dir, "views/index.pug"));
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const app = new Elysia()
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.get("/", () => new Response(renderIndex({}), { headers: { "Content-Type": "text/html" } }))
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.get("/health", () => ({ status: "ok" }))
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.get("/css/tailwind.css", () => Bun.file(join(import.meta.dir, "public/css/tailwind.css")))
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.get("/js/map.js", () => Bun.file(join(import.meta.dir, "public/js/map.js")))
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.listen(Number(process.env.PORT ?? 3001));
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console.log(`[frontend] listening on :${app.server?.port}`);
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@@ -0,0 +1,38 @@
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// Barebones Leaflet viewer (Phase 1). No auth/marker/chat UI yet — those are Phase 3/4.
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//
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// Tiles are one Minecraft chunk (16x16 blocks) each, upscaled to 256px, at a single native
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// zoom level (see api's tile route + worker/src/render/cpu.rs) — Leaflet stretches that one
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// native zoom to whatever zoom the user picks via `maxNativeZoom`/`minNativeZoom`.
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//
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// Coordinate mapping: Leaflet's CRS.Simple treats [lat, lng] as [y, x] with y growing upward
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// on screen. Minecraft's Z grows south (visually "down" on a conventional north-up map), so
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// tile y = -chunkZ here; the api negates it back to chunkZ when looking up the tile pointer
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// (see api/src/index.ts's /api/tiles route comment).
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function mapmapper() {
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return {
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loading: true,
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server: null,
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leaflet: null,
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async init() {
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const servers = await fetch("/api/servers").then((r) => r.json());
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this.loading = false;
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this.server = servers[0] ?? null;
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this.leaflet = L.map("map", { crs: L.CRS.Simple, minZoom: -4, maxZoom: 6 });
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this.leaflet.setView([0, 0], 0);
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if (this.server) {
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L.tileLayer(`/api/tiles/${this.server.id}/0/{z}/{x}/{y}.png`, {
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tileSize: 256,
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minNativeZoom: 0,
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maxNativeZoom: 0,
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noWrap: true,
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errorTileUrl:
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"data:image/svg+xml;base64," +
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btoa('<svg xmlns="http://www.w3.org/2000/svg" width="256" height="256"><rect width="256" height="256" fill="#1e1e28"/></svg>'),
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}).addTo(this.leaflet);
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}
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},
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};
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}
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@@ -5,8 +5,19 @@ html(lang="en")
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meta(name="viewport" content="width=device-width, initial-scale=1")
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title MCMapper
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link(rel="stylesheet" href="/css/tailwind.css")
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link(rel="stylesheet" href="https://unpkg.com/leaflet@1.9.4/dist/leaflet.css")
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script(defer src="https://unpkg.com/alpinejs@3.x.x/dist/cdn.min.js")
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body.bg-neutral-900.text-neutral-100.min-h-screen.flex.items-center.justify-center
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div(x-data="{ ready: true }")
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h1.text-2xl.font-semibold MCMapper
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p.text-neutral-400(x-show="ready") Backend scaffold is up. Map viewer lands in Phase 1.
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script(src="https://unpkg.com/leaflet@1.9.4/dist/leaflet.js")
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style.
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html, body, #map { height: 100%; margin: 0; }
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body.bg-neutral-900.text-neutral-100
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div#app.h-screen.flex.flex-col(x-data="mapmapper()" x-init="init()")
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header.px-4.py-2.flex.items-center.gap-4.border-b.border-neutral-700
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h1.text-lg.font-semibold MCMapper
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span.text-sm.text-neutral-400(x-show="!loading && server")
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| Viewing:
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span(x-text="server?.name")
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span.text-sm.text-neutral-500(x-show="loading") loading servers…
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span.text-sm.text-red-400(x-show="!loading && !server") No server registered yet — see backend README (bun run seed).
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div#map.flex-1
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script(src="/js/map.js")
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