1fba0892b9
- talent-parser.ts, discipline-parser.ts, race-parser.ts: rebuilt to read from the vault's post-bab5a62 per-topic-file layout (rulebook monoliths were split into per-chapter subfolders; discipline/race writeups moved to their canonical disciplines/ and races/ folders). All three parsers were previously producing zero or broken output for their packs. - constants.ts, actor-character.ts, actor-npc.ts, rest.ts: mana is now a daily pool (Poziom Mocy x3) restored via rest tiers, not a per-round budget; Zywotnosc is 2x(Cialo+Umysl+Dusza), not 3x; rest recovery amounts updated to match Odetchniecie/Krotki Odpoczynek/Dlugi Odpoczynek. - combat.ts: removed the now-obsolete per-round mana reset hook. - actor-npc.ts: Initiative now includes Refleks/Spostrzegawczosc skill bonuses (was missing entirely); Magia attribute constrained to valid 1k10 character-creation values. - fields.ts: added `choices` support to makeIntField for the above. - spell-cast.ts: overcast test now uses the correct T-threshold tiers and triangular S = E*(E+1)/2 required-successes formula (Zasada Nadczarowywania Zaklec). Not implemented (flagged as new features, out of scope for a sync fix): mana-exhaustion/overcast-failure penalty tables, overcast bonus taper past step 2, shield-breaking damage mechanic, elixir-weapon-coating system. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
190 lines
6.4 KiB
TypeScript
190 lines
6.4 KiB
TypeScript
/**
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* Race parser. Since the `bab5a62` vault split, the playable races' Cechy
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* Rasowe (mechanical stats: attribute points, available disciplines, free
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* talents) each live in their own character-creation file:
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*
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* rules/00. Podręcznik Gry/Rozdział II - Tworzenie Postaci/Wybór Rasy - <Name>.md
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*
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* Only 5 races are player-selectable at character creation (Człowiek, Elf,
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* Feles, Lamia, Anioł/Anielica) - Krasnolud, Demon and Malferianin have no
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* such file and are NPC/plot-only races with no point-buy stats to parse.
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*
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* Flavor description comes from the vault's canonical `races/<Name>.md`
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* write-up's "Krótki opis" section (their canonical home per the changelog's
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* "disciplines vs disciplines/" pattern - character-creation files only
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* carry a short player-facing blurb, not the full lore).
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*
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* Format of each Wybór Rasy file (unchanged from the pre-split monolith,
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* just relocated to one file per race):
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* <flavor paragraphs>
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*
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* Cechy Rasowe:
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* * Dostępne Dziedziny Magii:
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* * <discipline 1>
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* * N Punktów Atrybutów
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* * Darmowe Talenty:
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* * <talent 1>
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* * 1 Punkt Umiejętności w <skill>
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* * N Punktów Umiejętności
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*/
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import { readFileSync } from 'node:fs';
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import { resolve } from 'node:path';
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import type { ParsedDoc, ParserContext, ParserFn } from './types';
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import { slugify } from './helpers';
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const RACE_FEATURES_HEADER = /^Cechy Rasowe:\s*$/;
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const FRONTMATTER_FENCE = /^---\s*$/;
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interface RaceSource {
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name: string;
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/** Relative to `rules/00. Podręcznik Gry/Rozdział II - Tworzenie Postaci/`. */
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mechanicalFile: string;
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/** Relative to `ObsidianNotes/races/`. */
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descriptionFile: string;
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}
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const CHARACTER_CREATION_DIR = 'ObsidianNotes/rules/00. Podręcznik Gry/Rozdział II - Tworzenie Postaci';
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const RACE_SOURCES: RaceSource[] = [
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{ name: 'Człowiek', mechanicalFile: 'Wybór Rasy - Człowiek.md', descriptionFile: 'Człowiek.md' },
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{ name: 'Elf', mechanicalFile: 'Wybór Rasy - Elf.md', descriptionFile: 'Elf.md' },
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{ name: 'Feles', mechanicalFile: 'Wybór Rasy - Feles.md', descriptionFile: 'Feles.md' },
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{ name: 'Lamia', mechanicalFile: 'Wybór Rasy - Lamia.md', descriptionFile: 'Lamia.md' },
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{ name: 'Anioł/Anielica', mechanicalFile: 'Wybór Rasy - Anioł-Anielica.md', descriptionFile: 'Anioł.md' },
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];
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function skipFrontmatter(lines: string[]): number {
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if (lines.length === 0 || !FRONTMATTER_FENCE.test(lines[0].trim())) return 0;
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for (let i = 1; i < lines.length; i++) {
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if (FRONTMATTER_FENCE.test(lines[i].trim())) return i + 1;
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}
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return 0;
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}
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/** Pulls the "## Krótki opis" section out of a canonical `races/` write-up. */
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function readShortDescription(repoRoot: string, descriptionFile: string): string {
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let lines: string[];
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try {
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lines = readFileSync(resolve(repoRoot, 'ObsidianNotes/races', descriptionFile), 'utf8').split(/\r?\n/);
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} catch {
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return '';
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}
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const body = lines.slice(skipFrontmatter(lines));
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const startIdx = body.findIndex((l) => /^#{1,6}\s*Krótki opis\s*$/i.test(l.trim()));
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if (startIdx < 0) return '';
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const buf: string[] = [];
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for (let i = startIdx + 1; i < body.length; i++) {
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const cur = body[i].trim();
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if (/^#{1,6}\s+/.test(cur)) break;
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if (cur === '') continue;
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buf.push(cur);
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}
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return buf.join(' ');
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}
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export const parseRaces: ParserFn = async (ctx: ParserContext): Promise<ParsedDoc[]> => {
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const docs: ParsedDoc[] = [];
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for (const source of RACE_SOURCES) {
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const path = resolve(ctx.repoRoot, CHARACTER_CREATION_DIR, source.mechanicalFile);
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let lines: string[];
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try {
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lines = readFileSync(path, 'utf8').split(/\r?\n/);
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} catch {
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console.warn(`[race-parser] file not found: ${source.mechanicalFile}`);
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continue;
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}
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const body = lines.slice(skipFrontmatter(lines));
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const headerIdx = body.findIndex((l) => RACE_FEATURES_HEADER.test(l.trim()));
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if (headerIdx < 0) {
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console.warn(`[race-parser] no "Cechy Rasowe:" block in ${source.mechanicalFile}`);
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continue;
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}
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const bulletLines = body.slice(headerIdx + 1).map((l) => l.trimEnd());
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const parsed = parseRaceFeatures(bulletLines);
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const description = readShortDescription(ctx.repoRoot, source.descriptionFile);
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const baseSlug = slugify(source.name);
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const id = ctx.idOverrides[baseSlug] ?? baseSlug;
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docs.push({
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id,
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name: source.name,
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documentType: 'Item',
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subType: 'race',
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pack: 'races',
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source: { book: 'podrecznik-gry', chapter: 'Tworzenie Postaci' },
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system: {
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availableDisciplines: parsed.disciplines,
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attributePoints: parsed.attributePoints,
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skillPoints: parsed.skillPoints,
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freeTalents: parsed.freeTalents,
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racialAbilities: [],
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physicalDescription: description,
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description,
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},
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description,
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});
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}
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return docs;
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};
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interface ParsedRaceFeatures {
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disciplines: string[];
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attributePoints: number;
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skillPoints: number;
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freeTalents: string[];
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}
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function parseRaceFeatures(lines: string[]): ParsedRaceFeatures {
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const result: ParsedRaceFeatures = {
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disciplines: [],
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attributePoints: 0,
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skillPoints: 0,
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freeTalents: [],
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};
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// Detect "* <Header>:" then collect indented child bullets that follow.
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let mode: 'none' | 'disciplines' | 'talents' = 'none';
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for (const raw of lines) {
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const line = raw.trimEnd();
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if (line === '') continue;
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// Top-level bullet: `* xxx`
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const top = line.match(/^\*\s+(.+)$/);
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if (top) {
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const text = top[1].trim();
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if (/^Dostępne Dziedziny Magii:/i.test(text)) {
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mode = 'disciplines';
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continue;
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}
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if (/^Darmowe Talenty:/i.test(text)) {
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mode = 'talents';
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continue;
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}
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mode = 'none';
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// Standalone counters.
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const attr = text.match(/^(\d+)\s+(?:Punkt|Punkty|Punktów)\s+Atrybutów/i);
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if (attr) result.attributePoints = Number(attr[1]);
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const skill = text.match(/^(\d+)\s+(?:Punkt|Punkty|Punktów)\s+Umiejętności(?:\s+do\s+rozdania)?/i);
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if (skill && !/Umiejętności\s+w\s+/i.test(text)) result.skillPoints = Number(skill[1]);
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continue;
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}
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// Indented child bullet ` * xxx` (leading tabs/spaces).
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const child = line.match(/^\s+\*\s+(.+)$/);
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if (!child) continue;
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const text = child[1].trim();
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if (mode === 'disciplines') result.disciplines.push(text);
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else if (mode === 'talents') result.freeTalents.push(text);
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}
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return result;
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}
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