Files
2026-06-09 22:06:56 +02:00

108 lines
4.0 KiB
TypeScript

import { describe, it, expect, vi } from 'vitest';
import '../setup';
import { rest } from '../../src/logic/rest';
function makeActor(overrides: Partial<any> = {}) {
const updates: Record<string, unknown> = {};
const deletedEffects: string[] = [];
const actor: any = {
type: 'character',
items: [],
effects: overrides.effects ?? [],
system: {
attributes: {
body: { value: 3 },
health: { value: 10, max: 30 },
mana: { value: 1, max: 20 },
zeal: { value: 0, max: 5 },
blood: { value: 0, max: 6 },
elixirTolerance: 2,
magicalArmor: { value: 4, runicCounter: 3 },
...overrides.attributes,
},
skills: overrides.skills ?? {},
},
update: vi.fn(async (u: Record<string, unknown>) => { Object.assign(updates, u); }),
deleteEmbeddedDocuments: vi.fn(async (_t: string, ids: string[]) => { deletedEffects.push(...ids); }),
unsetFlag: vi.fn(async () => undefined),
};
return { actor, updates, deletedEffects };
}
describe('rest', () => {
it('take a breather restores all mana and 1d6 + endurance HP, leaves zeal/blood alone', async () => {
const { actor, updates } = makeActor({
attributes: {
health: { value: 10, max: 30 },
mana: { value: 1, max: 20 },
},
skills: {
endurance: { value: 2 },
},
});
const r = await rest(actor, 'breather');
expect(r.kind).toBe('breather');
expect(r.hpRestored).toBe(6); // 4 (stub roll default) + 2 (endurance) = 6
expect(r.manaRestored).toBe(19);
expect(updates['system.attributes.health.value']).toBe(16);
expect(updates['system.attributes.mana.value']).toBe(20);
expect(updates['system.attributes.zeal.value']).toBeUndefined();
});
it('short rest restores all mana, 1/3 HP, and removes unconscious state', async () => {
const effects = [
{ id: 'nieprzytomny', statuses: new Set(['nieprzytomny']) },
{ id: 'przewrocony', statuses: new Set(['przewrocony']) },
];
const { actor, updates, deletedEffects } = makeActor({
effects,
attributes: {
health: { value: 10, max: 30 },
mana: { value: 1, max: 20 },
},
});
const r = await rest(actor, 'short');
expect(r.kind).toBe('short');
expect(r.hpRestored).toBe(10); // 30 / 3 = 10
expect(r.manaRestored).toBe(19);
expect(updates['system.attributes.health.value']).toBe(20);
expect(updates['system.attributes.mana.value']).toBe(20);
expect(deletedEffects).toContain('nieprzytomny');
expect(deletedEffects).not.toContain('przewrocony');
expect(r.effectsCleared).toBe(1);
});
it('long rest fully restores HP/mana/zeal/blood, resets runic counter, and clears all conditions and temporary effects', async () => {
const effects = [
{ id: 'nieprzytomny', statuses: new Set(['nieprzytomny']) },
{ id: 'przewrocony', statuses: new Set(['przewrocony']) },
{ id: 'eff-1', origin: null, duration: { rounds: 3 } },
{ id: 'eff-2', origin: 'Item.abc', duration: { rounds: 3 } },
];
const { actor, updates, deletedEffects } = makeActor({
effects,
attributes: {
health: { value: 10, max: 30 },
mana: { value: 1, max: 20 },
zeal: { value: 0, max: 5 },
blood: { value: 0, max: 6 },
magicalArmor: { value: 4, runicCounter: 3 },
},
});
const r = await rest(actor, 'long');
expect(r.kind).toBe('long');
expect(updates['system.attributes.health.value']).toBe(30);
expect(updates['system.attributes.mana.value']).toBe(20);
expect(updates['system.attributes.zeal.value']).toBe(5);
expect(updates['system.attributes.blood.value']).toBe(6);
expect(updates['system.attributes.magicalArmor.runicCounter']).toBe(0);
expect(r.toleranceRecovered).toBe(1);
expect(deletedEffects).toContain('nieprzytomny');
expect(deletedEffects).toContain('przewrocony');
expect(deletedEffects).toContain('eff-1');
expect(deletedEffects).not.toContain('eff-2');
expect(r.effectsCleared).toBe(3);
});
});