Files
hbm-foundry-system/tests/logic/damage.test.ts
2026-06-09 22:06:56 +02:00

89 lines
3.0 KiB
TypeScript

import { describe, it, expect, vi, beforeEach } from 'vitest';
import { applyDamage } from '../../src/logic/damage';
function makeActor(overrides: Partial<any> = {}) {
const updates: Record<string, unknown>[] = [];
const actor: any = {
name: 'Test',
type: 'character',
system: {
attributes: {
body: { value: 3 },
mind: { value: 3 },
soul: { value: 3 },
magicalArmor: { value: 0, runicCounter: 0 },
magicalShield: { value: 0 },
physicalArmor: { value: 0 },
health: { value: 30, max: 30 },
...overrides,
},
},
items: [],
update: vi.fn(async (u: Record<string, unknown>) => { updates.push(u); }),
toggleStatusEffect: vi.fn(async () => undefined),
};
return { actor, updates };
}
describe('applyDamage', () => {
beforeEach(() => {
(globalThis as any).ChatMessage = { create: vi.fn(async () => undefined) };
});
it('applies plain HP damage when no armor', async () => {
const { actor } = makeActor();
const r = await applyDamage(actor, { amount: 7, postChat: false });
expect(r.hpDamage).toBe(7);
expect(actor.system.attributes.health.value).toBe(30); // pre-update; check call
expect(actor.update).toHaveBeenCalledWith(expect.objectContaining({
'system.attributes.health.value': 23,
}));
});
it('absorbs through magical armor + shield + physical armor', async () => {
const { actor } = makeActor({
magicalArmor: { value: 3, runicCounter: 0 },
magicalShield: { value: 4 },
physicalArmor: { value: 2 },
});
const r = await applyDamage(actor, { amount: 12, postChat: false });
expect(r.absorbed.magicalArmor).toBe(3);
expect(r.absorbed.magicalShield).toBe(4);
expect(r.absorbed.physicalArmor).toBe(2);
expect(r.hpDamage).toBe(3);
});
it('ignoreMagicalArmor skips layer 1', async () => {
const { actor } = makeActor({
magicalArmor: { value: 5, runicCounter: 0 },
});
const r = await applyDamage(actor, { amount: 4, ignoreMagicalArmor: true, postChat: false });
expect(r.absorbed.magicalArmor).toBe(0);
expect(r.hpDamage).toBe(4);
});
it('ignoreMagicalShield skips layer 2', async () => {
const { actor } = makeActor({
magicalShield: { value: 10 },
});
const r = await applyDamage(actor, { amount: 5, ignoreMagicalShield: true, postChat: false });
expect(r.absorbed.magicalShield).toBe(0);
expect(r.hpDamage).toBe(5);
});
it('ignorePhysicalArmor skips layer 3', async () => {
const { actor } = makeActor({
physicalArmor: { value: 4 },
});
const r = await applyDamage(actor, { amount: 6, ignorePhysicalArmor: true, postChat: false });
expect(r.absorbed.physicalArmor).toBe(0);
expect(r.hpDamage).toBe(6);
});
it('marks shield as dropped when reduced to 0', async () => {
const { actor } = makeActor({ magicalShield: { value: 3 } });
const r = await applyDamage(actor, { amount: 5, postChat: false });
expect(r.shieldDropped).toBe(true);
});
});