// HbM Refill Zeal — bumps zeal by 1 on selected token's actor (debug helper). const actor = canvas.tokens.controlled[0]?.actor ?? game.user.character; if (!actor) return ui.notifications.warn('Wybierz token postaci.'); const cur = actor.system.attributes?.zeal?.value ?? 0; const max = actor.system.attributes?.zeal?.max ?? 0; const next = Math.min(max, cur + 1); await actor.update({ 'system.attributes.zeal.value': next }); ui.notifications.info(`${actor.name}: Zapał ${cur} → ${next}/${max}.`);