# Changelog — hbm-rpg-v3 All notable changes to the **HbM RPG v3** Foundry VTT system. The format follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [Unreleased] ### Changed - **Foundry v14 compatibility:** Migrated from deprecated `template.json` to `documentTypes` in `system.json`. The system now declares Actor and Item types directly in the manifest as required by Foundry v14+. `template.json` has been removed. - Updated `compatibility.verified` to `"14"` to support Foundry VTT v14 build 363. ## [1.2.0] — 2026-04-30 Major mechanics + infrastructure release. Adds optional-rules sub-packs, ActiveEffects integration, automated tests, full localization for the new features, and a v1.2.0 world migration. ### Added - **Talent sub-packs** for optional rules: - `talents-blood` — 5 talents from *Arcanum Sanguinis* - `talents-abyss` — 4 talents from *Klątwa Otchłani* - Each parsed talent is stamped with `flags['hbm-rpg-v3'].sourceModule` so future module-aware UIs can filter or annotate them. *Note:* Foundry has no native gating of compendium content by external modules; the flag is informational only. *Chwała Szkarłatnemu Kultowi* has no talent chapter and is therefore intentionally not split. - **Macro pack `hbm-macros`** (7 macros, Polish labels): Rzut Puli d6, Test Atrybutu, Nałóż Przypadłość, Krótki/Długi Odpoczynek, Pomocnik Rzucania Grupowego, Doładuj Zapał. - **ActiveEffects integration on Talent and Gear sheets.** Both item types now render an Effects fieldset with Add/Edit/Toggle/Delete actions backed by Foundry's built-in ActiveEffect document; `transfer:true` effects are auto-applied to actors when the item is granted. - **Initiative override.** `CONFIG.Combat.initiative.formula = '2d6 + @attributes.initiative'` is registered in the `init` hook; characters use their derived initiative attribute, NPCs default to `2d6 + 0`. - **Per-turn Zeal regeneration is configurable.** The combat-turn handler now reads `flags['hbm-rpg-v3'].zealRegenBonus` (default `0`) added to the base `+1` regen — talents can grant additional regen via an ActiveEffect with `mode: ADD` targeting that flag. - **Long-rest cleanup.** `rest(actor, 'long')` now also deletes temporary ActiveEffects on the actor (those with finite duration or with the `flags['hbm-rpg-v3'].untilLongRest` marker), preserving transferred passives. - **Migration `1.2.0`.** Backfills NPC `mana/zeal/blood` resources, sets default `zealRegenBonus = 0` on character actors, and best-effort attaches a `+1 zealRegenBonus` ActiveEffect to existing talents whose description mentions "+1 Zapał" or "regeneracja Zapału". - **Localization.** Added `HBM.{rest, initiative, talentCategory, macro, activeEffect}` namespaces to both `lang/pl.json` and `lang/en.json`. - **Vitest test harness** (`vitest.config.ts`, `tests/setup.ts`). 5 test files covering damage layers, rest mechanics, zeal-regen helper, talent parser, and the v1.2.0 migration — 18 tests, all passing. ### Notes on skipped items - **Spell preparation** is intentionally not implemented — every spellcaster can cast any known spell directly (per design). - **Module gating of sub-pack talents** is not enforced because Foundry does not provide a hook to hide compendium documents based on external module presence. The `sourceModule` flag is preserved for future opt-in filtering. ## [1.1.2] — 2026-04-30 Mechanics polish release. No content changes; focuses on the spell-cast UX, the NPC sheet, and the cast dialog. ### Added - **Rich spell-cast chat card** (`templates/chat/spell-cast.hbs`) with header badges (mode / school / circle / success or failure), a costs ledger, damage block, status-effect chips, save line, registered triggers, and a collapsible description. - **Apply-status / apply-damage chat buttons.** Click handlers in `src/logic/chat-cards.ts` toggle status effects on selected/targeted tokens and pipe damage through `applyDamage()` with the correct `ignoreMagical*` / `ignorePhysicalArmor` flags pulled from the spell metadata. - **NPC sheet can cast spells.** `actor/npc.hbs` now lists embedded spell items with a `✦ Rzuć` button; the sheet supports drag-drop of items from compendiums or other actors. NPC schema gained `mana`, `zeal`, `blood` resources (mirroring characters) so the cast pipeline runs unchanged. - **Variable-success picker** in the cast dialog. When a spell defines `system.variableSuccesses[]` (e.g. *Przywołanie Istoty z Otchłani*), the dialog renders radio options and sets `opts.requiredOverride` from the selected variant. - **Canvas-based group-cast UI.** When `system.requiresGroupCast` is set, the cast dialog now renders a checkbox list of canvas tokens (instead of the free-text actor-id field), so group casters can be picked visually. ### Changed - `src/logic/spell-cast.ts` no longer posts separate damage / status messages — everything is consolidated into the new chat card via `renderTemplate`. - `lang/{pl,en}.json` — added `HBM.spellCast.*` keys for the new card and dialog widgets. - `styles/hbm.css` — styling for the spell-cast card and the new dialog widgets (caster checkbox list, variant radio list). ## [1.0.0] — 2026-04-29 First production release. Adds the full magic and resource model from books I–VIII plus a build pipeline that generates compendium content from the source markdown in `_books/`. ### Added - **Spell schema**: full coverage of the spell-reference (`deity`, `bloodCost`, `components.symbols`, `requirements.{race,talent,discipline}`, `isSuperspell`, `requiresGroupCast`, `minCasters`, `nonCombatOnly`, `areaOfEffect.{shape,x,y,unit}`, `damageBase`, `damageType`, `ignoresArmor`, `statusEffects`, `saveAttribute`, `saveSkill`, `overcastOptions`, `triggers`, `sourceBook`, `castingTimeRounds`, `castingTimeMinutes`, `variableSuccesses`). - **Compendium content** (152 docs / 11 packs): - `spells-general`, `spells-elements`, `spells-sacred`, `spells-academic`, `spells-superspells`, `spells-crimson` (93 spells total, blood/abyss packs reserved for AS / KO content). - `talents`, `talents-npc` (34 talents). - `races` (5 races), `disciplines`, `disciplines-forbidden` (20 disciplines). - **Cast pipeline**: `validateCast()` gates resources/race/talent/discipline/deity /group/inCombat/superspell/witch-symbol; `castSpell()` dispatches standard / sacred / witch / blood / Hekate hybrid; `rollSpellDamage()` parses formula tokens; reactive triggers (`killWithWeapon`, `targetCastsSpell`, `damageTaken`, `turnStart`). - **Cast dialog** with mana/zeal/blood inputs, group-caster picker, GM bypass checkboxes, validation feedback inline. - **New mechanics modules**: `blood-magic`, `abyss-magic`, `brewing`, `rest`, `trade` — all exposed under `game.hbm.*`. - **Actor schema**: `attributes.blood`, `attributes.elixirTolerance`, `attributes.insanity` with derived clamps and resource cards on the sheet. - **Mental conditions**: paranoia, fobia, depresja, mania, schizofrenia (Klątwa Otchłani VIII). - **Character sheet**: short-rest / long-rest header buttons; spells tab grouped by school with badges (`★ super`, `⛧ group`, `☮ noncombat`, `🔒 race-lock`) and source-book pip. - **Compendium browser metadata**: per-pack `flags.hbm-rpg-v3.{category,sourceBook, forbidden}` and `packFolders` (Zaklęcia / Talenty / Rasy i Dziedziny). - **Localization**: Polish (canonical) and English mirrors for all new namespaces (`spell`, `spellSchool`, `deity`, `sourceBook`, `aoeShape`, `damageType`, `triggerEvent`, `spellCast`, `bloodMagic`, `mentalCondition`). - **Migration runner** for v0.2.0 worlds (`complexityLevel` → `components.symbols.length`, `targets` regex → `areaOfEffect`, `overcasting` text → `overcastOptions[0].description`). - **Build pipeline**: `scripts/parsers/*` (book-walker, spell/talent/discipline/ race parsers) + Zod validation + `scripts/build-packs.ts` (LevelDB via `@foundryvtt/foundryvtt-cli`). `bun run package` runs build → packs → zip. ### Deferred - `gear-*`, `actors-*`, `roll-tables-*` packs — source books lack stat-block data. - Adventures package (`hbm-rpg-v3-adventures`). - Macro packs. - Compendium browser premium-module integration. ## [0.6.1] — 2026-04-29 - Localization parity (`en.json` mirrors all `pl.json` namespaces). - CSS polish: badges, source pip, blood-pool tint, school details groups, fieldset and array-row layouts. - Compendium browser metadata + `packFolders`. ## [0.6.0] — 2026-04-29 - Spell item-sheet rewrite (8 fieldsets, conditional rendering). - Cast dialog (`askCastOptions`) with mana/zeal/blood/Hekate/group/bypass. - Character header: short-rest / long-rest buttons. - Resources: blood pool, elixir tolerance, insanity (conditional). - Spells tab grouped by school with badges. ## [0.5.0] — 2026-04-29 - New mechanics modules under `game.hbm.*`: blood-magic, abyss-magic, brewing, rest, trade. Actor schema gains `elixirTolerance`, `insanity`. ## [0.4.0] — 2026-04-29 - Phase 0 foundation: extended `constants`, `SpellData`, `CharacterData.attributes.blood`, migration runner, mental conditions. ## [0.3.x] - Pre-1.0 baseline: data models, sheets, dice, conditions, basic cast (standard / sacred / witch), 4-layer damage model, race/class linking.