fix: Egzorcyzmy count as Magia Sakralna for spell discipline gate (1.5.2) #8
@@ -9,6 +9,7 @@ this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.htm
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### Fixed
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- A character with the discipline Magia Sakralna - Egzorcyzmy (`sacredExorcism`) is now treated as a Sacred Magic caster in the spell discipline gate. Before, it only matched its own id, so exorcists failed the requirement for Sacred spells. The match is one-way: a plain Sacred mage is not an exorcist.
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- The "new round" chat message and README no longer claim that Mana is reset. Mana is a daily pool in the vault and has not been reset per round since 1.3.x; the message now says which counters really reset.
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## [1.5.1] - 2026-10-22
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@@ -16,7 +16,7 @@ A companion lore module ([`foundry-lore`](https://github.com/iwo-strzebonski/hbm
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- **TS d6 dice pool roller** (`HbmTSRoll`) - `1` auto-fail, `6` auto-success, configurable Threshold (T) and required Successes (Y), plus T-step / Y-step modifiers driven by Active Effects.
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- **Derived stats** - `health.max = 3 × (body + mind + soul)`, `zeal.max = ceil(soul/2)`, initiative pool, mana table lookup (Magic Power Level 0–X), blood pool (`body + soul`), elixir tolerance cap (`body + 1`), insanity counter.
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- **4-layer damage model** - Magical Armor (with runic counter) → Magical Shield → Physical Armor (DR + condition) → Health. `Apply Damage` dialog with bypass flags; auto-applies `Oszołomiony` on heavy HP loss.
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- **Combat hooks** - Mana resets each round; Zeal +1 each turn; turns auto-skipped for Nieprzytomny / Obezwładniony; Podpalony ticks 1 environmental damage; Umierający prompts a Death Save.
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- **Combat hooks** - Mana is a daily pool (not reset per round; recovered by rests); Zeal +1 each turn; Immediate Action and Krew counters reset each round; turns auto-skipped for Nieprzytomny / Obezwładniony; Podpalony ticks 1 environmental damage; Umierający prompts a Death Save.
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- **Spell-cast workflow** - `validateCast()` gates on resources / race / talent / discipline / deity / group / inCombat / superspell / witch-symbol; dispatcher routes to standard / Sacred / Witch / Blood / Hekate hybrid; `rollSpellDamage()` parses formula tokens; reactive triggers (`killWithWeapon`, `targetCastsSpell`, `damageTaken`, `turnStart`).
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- **Cast dialog** - mana / zeal / blood inputs, group-caster picker, Hekate toggle, GM bypass checkboxes (superspell, non-combat block), inline validation feedback.
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- **Mechanics modules** (`game.hbm.*`) - `bloodMagic` (Self-Harm, Life Steal, talent integration), `abyssMagic` (Aspects vs Primal, Mistrz Losu penalty, `Dary Otchłani`, insanity gain), `brewing` (TS test + tolerance counter), `rest` (short / long), `trade` (founding company workflow, transactions, smuggling).
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+1
-1
@@ -423,7 +423,7 @@
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}
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},
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"combat": {
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"newRound": "New round - Mana reset",
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"newRound": "New round - Immediate Action and Krew counters reset",
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"newTurn": "New turn - Zeal +1",
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"turnSkipped": "Turn skipped (condition)",
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"deathSavePrompt": "Make a Death Saving Throw (Body, T:4, Y:1)"
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+1
-1
@@ -426,7 +426,7 @@
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}
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},
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"combat": {
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"newRound": "Nowa runda - Mana zresetowana",
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"newRound": "Nowa runda - liczniki Akcji Natychmiastowych i Krwi zresetowane",
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"newTurn": "Nowa tura - Zapał +1",
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"turnSkipped": "Tura pominięta (stan)",
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"deathSavePrompt": "Wykonaj Rzut Obronny przeciw Śmierci (Ciało, T:4, Y:1)"
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