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import { describe, it, expect, vi } from 'vitest';
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import '../setup';
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import { rest } from '../../src/logic/rest';
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function makeActor(overrides: Partial<any> = {}) {
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const updates: Record<string, unknown> = {};
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const deletedEffects: string[] = [];
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const actor: any = {
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type: 'character',
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items: [],
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effects: overrides.effects ?? [],
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system: {
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attributes: {
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body: { value: 3 },
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health: { value: 10, max: 30 },
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mana: { value: 1, max: 20 },
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zeal: { value: 0, max: 5 },
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blood: { value: 0, max: 6 },
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elixirTolerance: 2,
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magicalArmor: { value: 4, runicCounter: 3 },
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...overrides.attributes,
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},
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skills: overrides.skills ?? {},
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},
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update: vi.fn(async (u: Record<string, unknown>) => { Object.assign(updates, u); }),
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deleteEmbeddedDocuments: vi.fn(async (_t: string, ids: string[]) => { deletedEffects.push(...ids); }),
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unsetFlag: vi.fn(async () => undefined),
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};
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return { actor, updates, deletedEffects };
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}
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describe('rest', () => {
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it('take a breather restores all mana and 1d6 + endurance HP, leaves zeal/blood alone', async () => {
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const { actor, updates } = makeActor({
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attributes: {
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health: { value: 10, max: 30 },
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mana: { value: 1, max: 20 },
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},
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skills: {
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endurance: { value: 2 },
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},
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});
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const r = await rest(actor, 'breather');
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expect(r.kind).toBe('breather');
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expect(r.hpRestored).toBe(6); // 4 (stub roll default) + 2 (endurance) = 6
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expect(r.manaRestored).toBe(19);
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expect(updates['system.attributes.health.value']).toBe(16);
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expect(updates['system.attributes.mana.value']).toBe(20);
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expect(updates['system.attributes.zeal.value']).toBeUndefined();
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});
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it('short rest restores all mana, 1/3 HP, and removes unconscious state', async () => {
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const effects = [
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{ id: 'nieprzytomny', statuses: new Set(['nieprzytomny']) },
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{ id: 'przewrocony', statuses: new Set(['przewrocony']) },
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];
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const { actor, updates, deletedEffects } = makeActor({
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effects,
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attributes: {
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health: { value: 10, max: 30 },
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mana: { value: 1, max: 20 },
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},
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});
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const r = await rest(actor, 'short');
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expect(r.kind).toBe('short');
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expect(r.hpRestored).toBe(10); // 30 / 3 = 10
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expect(r.manaRestored).toBe(19);
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expect(updates['system.attributes.health.value']).toBe(20);
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expect(updates['system.attributes.mana.value']).toBe(20);
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expect(deletedEffects).toContain('nieprzytomny');
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expect(deletedEffects).not.toContain('przewrocony');
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expect(r.effectsCleared).toBe(1);
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});
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it('long rest fully restores HP/mana/zeal/blood, resets runic counter, and clears all conditions and temporary effects', async () => {
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const effects = [
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{ id: 'nieprzytomny', statuses: new Set(['nieprzytomny']) },
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{ id: 'przewrocony', statuses: new Set(['przewrocony']) },
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{ id: 'eff-1', origin: null, duration: { rounds: 3 } },
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{ id: 'eff-2', origin: 'Item.abc', duration: { rounds: 3 } },
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];
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const { actor, updates, deletedEffects } = makeActor({
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effects,
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attributes: {
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health: { value: 10, max: 30 },
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mana: { value: 1, max: 20 },
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zeal: { value: 0, max: 5 },
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blood: { value: 0, max: 6 },
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magicalArmor: { value: 4, runicCounter: 3 },
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},
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});
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const r = await rest(actor, 'long');
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expect(r.kind).toBe('long');
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expect(updates['system.attributes.health.value']).toBe(30);
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expect(updates['system.attributes.mana.value']).toBe(20);
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expect(updates['system.attributes.zeal.value']).toBe(5);
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expect(updates['system.attributes.blood.value']).toBe(6);
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expect(updates['system.attributes.magicalArmor.runicCounter']).toBe(0);
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expect(r.toleranceRecovered).toBe(1);
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expect(deletedEffects).toContain('nieprzytomny');
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expect(deletedEffects).toContain('przewrocony');
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expect(deletedEffects).toContain('eff-1');
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expect(deletedEffects).not.toContain('eff-2');
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expect(r.effectsCleared).toBe(3);
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});
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});
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