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import { describe, it, expect, vi, beforeEach } from 'vitest';
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import { applyDamage } from '../../src/logic/damage';
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function makeActor(overrides: Partial<any> = {}) {
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const updates: Record<string, unknown>[] = [];
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const actor: any = {
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name: 'Test',
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type: 'character',
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system: {
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attributes: {
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body: { value: 3 },
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mind: { value: 3 },
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soul: { value: 3 },
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magicalArmor: { value: 0, runicCounter: 0 },
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magicalShield: { value: 0 },
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physicalArmor: { value: 0 },
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health: { value: 30, max: 30 },
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...overrides,
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},
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},
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items: [],
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update: vi.fn(async (u: Record<string, unknown>) => { updates.push(u); }),
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toggleStatusEffect: vi.fn(async () => undefined),
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};
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return { actor, updates };
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}
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describe('applyDamage', () => {
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beforeEach(() => {
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(globalThis as any).ChatMessage = { create: vi.fn(async () => undefined) };
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});
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it('applies plain HP damage when no armor', async () => {
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const { actor } = makeActor();
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const r = await applyDamage(actor, { amount: 7, postChat: false });
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expect(r.hpDamage).toBe(7);
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expect(actor.system.attributes.health.value).toBe(30); // pre-update; check call
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expect(actor.update).toHaveBeenCalledWith(expect.objectContaining({
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'system.attributes.health.value': 23,
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}));
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});
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it('absorbs through magical armor + shield + physical armor', async () => {
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const { actor } = makeActor({
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magicalArmor: { value: 3, runicCounter: 0 },
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magicalShield: { value: 4 },
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physicalArmor: { value: 2 },
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});
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const r = await applyDamage(actor, { amount: 12, postChat: false });
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expect(r.absorbed.magicalArmor).toBe(3);
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expect(r.absorbed.magicalShield).toBe(4);
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expect(r.absorbed.physicalArmor).toBe(2);
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expect(r.hpDamage).toBe(3);
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});
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it('ignoreMagicalArmor skips layer 1', async () => {
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const { actor } = makeActor({
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magicalArmor: { value: 5, runicCounter: 0 },
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});
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const r = await applyDamage(actor, { amount: 4, ignoreMagicalArmor: true, postChat: false });
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expect(r.absorbed.magicalArmor).toBe(0);
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expect(r.hpDamage).toBe(4);
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});
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it('ignoreMagicalShield skips layer 2', async () => {
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const { actor } = makeActor({
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magicalShield: { value: 10 },
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});
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const r = await applyDamage(actor, { amount: 5, ignoreMagicalShield: true, postChat: false });
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expect(r.absorbed.magicalShield).toBe(0);
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expect(r.hpDamage).toBe(5);
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});
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it('ignorePhysicalArmor skips layer 3', async () => {
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const { actor } = makeActor({
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physicalArmor: { value: 4 },
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});
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const r = await applyDamage(actor, { amount: 6, ignorePhysicalArmor: true, postChat: false });
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expect(r.absorbed.physicalArmor).toBe(0);
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expect(r.hpDamage).toBe(6);
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});
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it('marks shield as dropped when reduced to 0', async () => {
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const { actor } = makeActor({ magicalShield: { value: 3 } });
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const r = await applyDamage(actor, { amount: 5, postChat: false });
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expect(r.shieldDropped).toBe(true);
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});
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});
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