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Octoturge
2026-06-09 22:06:56 +02:00
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import { rollAttribute, rollInitiative } from '../dice/macros';
import { askRollParams } from '../dice/roll-dialog';
import { askApplyDamage } from '../dice/damage-dialog';
import { askCastOptions } from '../dice/cast-dialog';
import { applyDamage } from '../logic/damage';
import { castSpell } from '../logic/spell-cast';
import { HbmTSRoll } from '../dice/ts-roll';
import { ATTRIBUTES, AttributeKey, TS_DEFAULT_REQUIRED, TS_DEFAULT_THRESHOLD } from '../constants';
const { ActorSheetV2 } = foundry.applications.sheets as unknown as {
ActorSheetV2: typeof foundry.applications.sheets.ActorSheetV2;
};
const { HandlebarsApplicationMixin } = foundry.applications.api as unknown as {
HandlebarsApplicationMixin: <T extends abstract new (...args: any[]) => any>(base: T) => T;
};
export class NpcSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
static override DEFAULT_OPTIONS = {
classes: ['hbm', 'sheet', 'npc'],
position: { width: 640, height: 720 },
window: { resizable: true, title: 'HBM.actor.npc' },
actions: {
rollAttribute: NpcSheet._onRollAttribute,
rollInitiative: NpcSheet._onRollInitiative,
rollNpcAttack: NpcSheet._onRollNpcAttack,
applyDamage: NpcSheet._onApplyDamage,
castSpell: NpcSheet._onCastSpell,
deleteItem: NpcSheet._onDeleteItem,
editItem: NpcSheet._onEditItem,
actorEffectCreate: NpcSheet._onActorEffectCreate,
actorEffectToggle: NpcSheet._onActorEffectToggle,
actorEffectEdit: NpcSheet._onActorEffectEdit,
actorEffectDelete: NpcSheet._onActorEffectDelete,
addArrayEntry: NpcSheet._onAddArrayEntry,
removeArrayEntry: NpcSheet._onRemoveArrayEntry,
editImage: NpcSheet._onEditImage,
recalculateMoney: NpcSheet._onRecalculateMoney,
},
form: { submitOnChange: true, closeOnSubmit: false },
};
static override PARTS = {
main: { template: 'systems/hbm-rpg-v3/templates/actor/npc.hbs' },
};
override async _prepareContext(options: unknown) {
const ctx = (await super._prepareContext(options)) as Record<string, unknown>;
const actor = (this as unknown as { actor: { system: any; items: any[] } }).actor;
const spells = actor.items.filter((it: any) => it.type === 'spell')
.sort((a: any, b: any) => (a.system?.circle ?? 0) - (b.system?.circle ?? 0) || a.name.localeCompare(b.name, 'pl'));
const actorEffects = [...((actor as any).effects ?? [])].map((ef: any) => ({
id: ef.id,
name: ef.name,
icon: ef.icon ?? 'icons/svg/aura.svg',
disabled: ef.disabled ?? false,
isTransferred: !!ef.origin,
originName: ef.origin ? (actor.items.find((it: any) => ef.origin?.endsWith(it.id))?.name ?? ef.origin) : '',
changes: ef.changes ?? [],
}));
const sys = actor.system;
const attributes = ATTRIBUTES.map(key => {
const attrObj = sys.attributes?.[key];
const actualVal = attrObj?.actual !== undefined ? attrObj.actual : (attrObj?.value ?? 0);
const labels = ['0', 'I', 'II', 'III', 'IV', 'V', 'VI', 'VII', 'VIII', 'IX', 'X'];
const actualLabel = labels[Math.max(0, Math.min(10, actualVal))] || String(actualVal);
return {
key,
value: attrObj?.value ?? 0,
actual: actualVal,
actualLabel,
label: game.i18n.localize(`HBM.attributes.${key}`)
};
});
return { ...ctx, system: actor.system, attributes, spells, actorEffects };
}
override _onRender(context: unknown, options: unknown) {
super._onRender(context, options);
const html = (this as unknown as { element: HTMLElement }).element;
html.addEventListener('dragover', (ev) => { ev.preventDefault(); });
html.addEventListener('drop', (ev) => this._handleDrop(ev as DragEvent));
}
private async _handleDrop(event: DragEvent) {
event.preventDefault();
event.stopPropagation();
const data = (foundry.applications as any).ux.TextEditor.implementation.getDragEventData(event);
if (!data || data['type'] !== 'Item') return;
const item = await fromUuid<any>(data['uuid'] as string);
if (!item) return;
const actor = (this as unknown as { actor: any }).actor;
// Deduplicate by source slug
const sourceSlug: string | undefined = item.flags?.['hbm-rpg-v3']?.slug;
const existing = actor.items.find((it: any) => {
if (it.id === item.id) return true;
if (item.type === 'talent' && item.system?.multiSelect) return false;
if (sourceSlug && it.flags?.['hbm-rpg-v3']?.slug === sourceSlug) return true;
return false;
});
if (existing) {
ui?.notifications?.warn(game.i18n.format('HBM.ui.itemAlreadyOwned', { name: item.name }));
return;
}
if (item.type === 'talent' && item.system?.multiSelect) {
const match = item.name.match(/\((Dziedzina|Bóstwo|Zmysł|Atrybut|Umiejętność)\)$/i);
if (match) {
const paramType = match[1];
const title = game.i18n.localize('HBM.ui.selectTalentParamTitle') || 'Wybierz parametr talentu';
const labelText = game.i18n.format('HBM.ui.selectTalentParamDesc', { param: paramType }) || `Wprowadź wartość dla parametru (${paramType}):`;
let specified: string | null = null;
await (foundry.applications.api as any).DialogV2.wait({
title,
content: `
<div class="hbm-talent-dialog" style="padding:10px;">
<p>${labelText}</p>
<input id="hbm-talent-param-input" type="text" placeholder="${paramType}" style="width:100%; margin-bottom:10px;" />
</div>`,
buttons: [
{
type: 'button', action: 'confirm',
label: game.i18n.localize('HBM.ui.confirm') || 'Potwierd\u017a',
default: true,
callback: (_ev: Event, _btn: any, html: HTMLElement) => {
const val = (html.querySelector('#hbm-talent-param-input') as HTMLInputElement)?.value?.trim();
specified = val || null;
},
},
{ type: 'button', action: 'cancel', label: game.i18n.localize('HBM.ui.cancel') || 'Anuluj' },
],
rejectClose: false,
});
if (specified) {
const obj = item.toObject();
obj.name = item.name.replace(/\([^)]+\)$/, `(${specified})`);
await actor.createEmbeddedDocuments('Item', [obj]);
return;
} else {
return; // cancel
}
}
}
await actor.createEmbeddedDocuments('Item', [item.toObject()]);
}
static async _onRollAttribute(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
const attr = target.dataset.attribute as AttributeKey | undefined;
if (!attr) return;
const actor = (this as unknown as { actor: any }).actor;
const pool = actor.system.attributes[attr]?.value ?? 0;
const params = await askRollParams({
pool,
flavor: game.i18n.format('HBM.roll.rollAttribute', { attribute: game.i18n.localize(`HBM.attributes.${attr}`) }),
});
if (!params) return;
await rollAttribute(actor, attr, { threshold: params.threshold, required: params.required });
}
static async _onRollInitiative(this: NpcSheet, _event: PointerEvent, _target: HTMLElement) {
const actor = (this as unknown as { actor: any }).actor;
await rollInitiative(actor);
}
static async _onRollNpcAttack(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
const idx = Number(target.dataset.index);
if (Number.isNaN(idx)) return;
const actor = (this as unknown as { actor: any }).actor;
const attack = actor.system.combat?.attacks?.[idx];
if (!attack) return;
const params = await askRollParams({
pool: Math.max(0, Number(attack.bonus) || 0),
flavor: attack.name,
});
if (!params) return;
const flavor = `${attack.name}${attack.damage ? ` — ${attack.damage}` : ''}`;
const roll = HbmTSRoll.fromParams({
pool: params.pool,
threshold: params.threshold ?? TS_DEFAULT_THRESHOLD,
required: params.required ?? TS_DEFAULT_REQUIRED,
flavor,
});
await roll.evaluate();
await roll.toMessage({ flavor, speaker: ChatMessage.getSpeaker({ actor }) });
}
static async _onApplyDamage(this: NpcSheet, _event: PointerEvent, _target: HTMLElement) {
const actor = (this as unknown as { actor: any }).actor;
const params = await askApplyDamage(actor);
if (!params) return;
await applyDamage(actor, params);
}
static async _onCastSpell(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
const itemId = target.dataset.itemId;
if (!itemId) return;
const actor = (this as unknown as { actor: any }).actor;
const spell = actor.items.get(itemId);
if (!spell || spell.type !== 'spell') return;
const opts = await askCastOptions(spell, actor);
if (!opts) return;
opts.speaker = ChatMessage.getSpeaker({ actor });
await castSpell(actor, spell, opts);
}
static async _onDeleteItem(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
const itemId = target.dataset.itemId;
if (!itemId) return;
const actor = (this as unknown as { actor: any }).actor;
const item = actor.items.get(itemId);
if (!item) return;
await item.delete();
}
static async _onEditItem(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
const itemId = target.dataset.itemId;
if (!itemId) return;
const actor = (this as unknown as { actor: any }).actor;
const item = actor.items.get(itemId);
if (!item) return;
item.sheet?.render(true);
}
static async _onAddArrayEntry(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
const path = target.dataset.path;
if (!path) return;
const actor = (this as unknown as { actor: any }).actor;
const current = (foundry.utils.getProperty(actor, path) ?? []) as unknown[];
const template = target.dataset.template;
const entry = template ? JSON.parse(template) : '';
await actor.update({ [path]: [...current, entry] });
}
static async _onRemoveArrayEntry(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
const path = target.dataset.path;
const idx = Number(target.dataset.index);
if (!path || Number.isNaN(idx)) return;
const actor = (this as unknown as { actor: any }).actor;
const current = ([...(foundry.utils.getProperty(actor, path) ?? [])] as unknown[]);
current.splice(idx, 1);
await actor.update({ [path]: current });
}
static async _onActorEffectCreate(this: NpcSheet) {
const actor = (this as unknown as { actor: any }).actor;
const created = await actor.createEmbeddedDocuments('ActiveEffect', [{
name: game.i18n.localize('HBM.activeEffect.newEffect'),
icon: 'icons/svg/aura.svg',
disabled: false,
changes: [],
}]);
created[0]?.sheet?.render(true);
}
static async _onActorEffectToggle(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
const id = target.dataset.effectId;
if (!id) return;
const actor = (this as unknown as { actor: any }).actor;
const effect = actor.effects.get(id);
if (!effect) return;
await effect.update({ disabled: !effect.disabled });
}
static async _onActorEffectEdit(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
const id = target.dataset.effectId;
if (!id) return;
const actor = (this as unknown as { actor: any }).actor;
actor.effects.get(id)?.sheet?.render(true);
}
static async _onActorEffectDelete(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
const id = target.dataset.effectId;
if (!id) return;
const actor = (this as unknown as { actor: any }).actor;
await actor.deleteEmbeddedDocuments('ActiveEffect', [id]);
}
static async _onEditImage(this: NpcSheet, event: PointerEvent, target: HTMLElement) {
const actor = (this as unknown as { actor: any }).actor;
const current = actor.img;
const fp = new FilePicker({
type: "image",
current: current,
callback: (path: string) => {
actor.update({ img: path });
},
top: this.position.top + 40,
left: this.position.left + 10
});
return fp.browse();
}
static async _onRecalculateMoney(this: NpcSheet, event: PointerEvent, target: HTMLElement) {
const actor = (this as unknown as { actor: any }).actor;
const pln = actor.system.details?.money ?? 0;
const currentYear = actor.system.details?.currentYear ?? 2026;
let eurRate = 4.35;
let usdRate = 4.00;
let rateSource = "Domyślne przeliczniki (brak połączenia lub rok poza zakresem API NBP)";
let isLive = false;
const currentRealYear = new Date().getFullYear();
// Helper function to fetch rate from NBP
const fetchNBP = async (currency: string, year: number): Promise<{ rate: number; date: string } | null> => {
if (year >= 2002 && year <= currentRealYear) {
// Try first 7 days of June to find a working business day (NBP doesn't publish on weekends)
for (let day = 1; day <= 7; day++) {
const dateString = `${year}-06-${String(day).padStart(2, '0')}`;
try {
const response = await fetch(`https://api.nbp.pl/api/exchangerates/rates/a/${currency}/${dateString}/?format=json`);
if (response.ok) {
const data = await response.json();
const rate = data?.rates?.[0]?.mid;
if (typeof rate === 'number') {
return { rate, date: dateString };
}
}
} catch (e) {
// Ignore and try next
}
}
}
// Fallback to latest rate
try {
const response = await fetch(`https://api.nbp.pl/api/exchangerates/rates/a/${currency}/?format=json`);
if (response.ok) {
const data = await response.json();
const rate = data?.rates?.[0]?.mid;
const date = data?.rates?.[0]?.effectiveDate || "";
if (typeof rate === 'number') {
return { rate, date };
}
}
} catch (e) {
// Ignore
}
return null;
};
// Fetch rates in parallel
const [eurData, usdData] = await Promise.all([
fetchNBP("eur", currentYear),
fetchNBP("usd", currentYear)
]);
if (eurData && usdData) {
eurRate = eurData.rate;
usdRate = usdData.rate;
rateSource = `Pobrane z NBP (EUR z ${eurData.date}, USD z ${usdData.date})`;
isLive = true;
} else if (eurData) {
eurRate = eurData.rate;
rateSource = `Częściowo pobrane z NBP (EUR z ${eurData.date})`;
isLive = true;
} else if (usdData) {
usdRate = usdData.rate;
rateSource = `Częściowo pobrane z NBP (USD z ${usdData.date})`;
isLive = true;
}
// Conversion rates
const eur = (pln / eurRate).toFixed(2);
const th = (pln / eurRate).toFixed(2); // 1:1 with EUR
const usd = (pln / usdRate).toFixed(2);
const fc = (pln / 2.0).toFixed(2); // 2 PLN = 1 Credit
const st = (pln / 240).toFixed(2);
const zk = (pln / 2880).toFixed(2);
const pl = (pln / 34560).toFixed(2);
const content = `
<div class="hbm money-converter" style="padding: 10px; font-family: 'Signika', sans-serif;">
<p><strong>Bieżąca gotówka:</strong> ${pln} PLN (Rok kampanii: ${currentYear})</p>
<p style="font-size: 0.8rem; color: ${isLive ? '#2a7a3e' : '#888'}; margin-top: -5px;">
<em>Kursy: ${rateSource}</em><br/>
(1 EUR = ${eurRate.toFixed(4)} PLN, 1 USD = ${usdRate.toFixed(4)} PLN)
</p>
<hr style="border-top: 1px dashed var(--hbm-border, #ccc); margin: 10px 0;" />
<h4 style="margin: 5px 0;">Waluty Ziemskie i Międzyświatowe</h4>
<ul style="list-style: none; padding: 0; margin: 5px 0; display: flex; flex-direction: column; gap: 4px;">
<li><strong>FC (Kredyt Federacji Sol-3):</strong> ${fc} Credits <small style="color: #666;">(Waluta Federacji Sol-3, stały kurs 2 PLN = 1 Credit)</small></li>
<li><strong>EUR (Euro):</strong> ${eur} €</li>
<li><strong>USD (Dolar):</strong> ${usd} $</li>
<li><strong>Thrakka (TH):</strong> ${th} TH <small style="color: #666;">(krasnoludzka waluta rozliczeniowa, 1:1 z EUR)</small></li>
</ul>
<hr style="border-top: 1px dashed var(--hbm-border, #ccc); margin: 10px 0;" />
<h4 style="margin: 5px 0;">Krasnoludzkie Monety Klanowe (System Dwunastkowy)</h4>
<ul style="list-style: none; padding: 0; margin: 5px 0; display: flex; flex-direction: column; gap: 4px;">
<li><strong>ST (Srebrny Talent):</strong> ${st} ST <small style="color: #666;">(1 ST = 240 PLN / 55 TH)</small></li>
<li><strong>ZK (Złota Korona):</strong> ${zk} ZK <small style="color: #666;">(1 ZK = 2880 PLN / 660 TH)</small></li>
<li><strong>PL (Platynowy Lingot):</strong> ${pl} PL <small style="color: #666;">(1 PL = 34560 PLN / 7920 TH)</small></li>
</ul>
</div>
`;
await (foundry.applications.api as any).DialogV2.inform({
title: game.i18n.localize('HBM.ui.moneyConverterTitle'),
content: content,
rejectClose: false,
});
}
}