Initial commit
This commit is contained in:
@@ -0,0 +1,408 @@
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import { rollAttribute, rollInitiative } from '../dice/macros';
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import { askRollParams } from '../dice/roll-dialog';
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import { askApplyDamage } from '../dice/damage-dialog';
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import { askCastOptions } from '../dice/cast-dialog';
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import { applyDamage } from '../logic/damage';
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import { castSpell } from '../logic/spell-cast';
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import { HbmTSRoll } from '../dice/ts-roll';
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import { ATTRIBUTES, AttributeKey, TS_DEFAULT_REQUIRED, TS_DEFAULT_THRESHOLD } from '../constants';
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const { ActorSheetV2 } = foundry.applications.sheets as unknown as {
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ActorSheetV2: typeof foundry.applications.sheets.ActorSheetV2;
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};
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const { HandlebarsApplicationMixin } = foundry.applications.api as unknown as {
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HandlebarsApplicationMixin: <T extends abstract new (...args: any[]) => any>(base: T) => T;
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};
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export class NpcSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
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static override DEFAULT_OPTIONS = {
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classes: ['hbm', 'sheet', 'npc'],
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position: { width: 640, height: 720 },
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window: { resizable: true, title: 'HBM.actor.npc' },
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actions: {
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rollAttribute: NpcSheet._onRollAttribute,
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rollInitiative: NpcSheet._onRollInitiative,
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rollNpcAttack: NpcSheet._onRollNpcAttack,
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applyDamage: NpcSheet._onApplyDamage,
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castSpell: NpcSheet._onCastSpell,
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deleteItem: NpcSheet._onDeleteItem,
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editItem: NpcSheet._onEditItem,
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actorEffectCreate: NpcSheet._onActorEffectCreate,
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actorEffectToggle: NpcSheet._onActorEffectToggle,
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actorEffectEdit: NpcSheet._onActorEffectEdit,
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actorEffectDelete: NpcSheet._onActorEffectDelete,
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addArrayEntry: NpcSheet._onAddArrayEntry,
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removeArrayEntry: NpcSheet._onRemoveArrayEntry,
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editImage: NpcSheet._onEditImage,
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recalculateMoney: NpcSheet._onRecalculateMoney,
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},
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form: { submitOnChange: true, closeOnSubmit: false },
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};
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static override PARTS = {
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main: { template: 'systems/hbm-rpg-v3/templates/actor/npc.hbs' },
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};
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override async _prepareContext(options: unknown) {
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const ctx = (await super._prepareContext(options)) as Record<string, unknown>;
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const actor = (this as unknown as { actor: { system: any; items: any[] } }).actor;
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const spells = actor.items.filter((it: any) => it.type === 'spell')
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.sort((a: any, b: any) => (a.system?.circle ?? 0) - (b.system?.circle ?? 0) || a.name.localeCompare(b.name, 'pl'));
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const actorEffects = [...((actor as any).effects ?? [])].map((ef: any) => ({
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id: ef.id,
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name: ef.name,
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icon: ef.icon ?? 'icons/svg/aura.svg',
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disabled: ef.disabled ?? false,
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isTransferred: !!ef.origin,
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originName: ef.origin ? (actor.items.find((it: any) => ef.origin?.endsWith(it.id))?.name ?? ef.origin) : '',
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changes: ef.changes ?? [],
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}));
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const sys = actor.system;
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const attributes = ATTRIBUTES.map(key => {
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const attrObj = sys.attributes?.[key];
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const actualVal = attrObj?.actual !== undefined ? attrObj.actual : (attrObj?.value ?? 0);
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const labels = ['0', 'I', 'II', 'III', 'IV', 'V', 'VI', 'VII', 'VIII', 'IX', 'X'];
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const actualLabel = labels[Math.max(0, Math.min(10, actualVal))] || String(actualVal);
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return {
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key,
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value: attrObj?.value ?? 0,
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actual: actualVal,
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actualLabel,
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label: game.i18n.localize(`HBM.attributes.${key}`)
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};
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});
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return { ...ctx, system: actor.system, attributes, spells, actorEffects };
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}
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override _onRender(context: unknown, options: unknown) {
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super._onRender(context, options);
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const html = (this as unknown as { element: HTMLElement }).element;
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html.addEventListener('dragover', (ev) => { ev.preventDefault(); });
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html.addEventListener('drop', (ev) => this._handleDrop(ev as DragEvent));
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}
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private async _handleDrop(event: DragEvent) {
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event.preventDefault();
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event.stopPropagation();
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const data = (foundry.applications as any).ux.TextEditor.implementation.getDragEventData(event);
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if (!data || data['type'] !== 'Item') return;
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const item = await fromUuid<any>(data['uuid'] as string);
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if (!item) return;
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const actor = (this as unknown as { actor: any }).actor;
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// Deduplicate by source slug
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const sourceSlug: string | undefined = item.flags?.['hbm-rpg-v3']?.slug;
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const existing = actor.items.find((it: any) => {
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if (it.id === item.id) return true;
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if (item.type === 'talent' && item.system?.multiSelect) return false;
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if (sourceSlug && it.flags?.['hbm-rpg-v3']?.slug === sourceSlug) return true;
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return false;
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});
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if (existing) {
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ui?.notifications?.warn(game.i18n.format('HBM.ui.itemAlreadyOwned', { name: item.name }));
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return;
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}
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if (item.type === 'talent' && item.system?.multiSelect) {
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const match = item.name.match(/\((Dziedzina|Bóstwo|Zmysł|Atrybut|Umiejętność)\)$/i);
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if (match) {
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const paramType = match[1];
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const title = game.i18n.localize('HBM.ui.selectTalentParamTitle') || 'Wybierz parametr talentu';
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const labelText = game.i18n.format('HBM.ui.selectTalentParamDesc', { param: paramType }) || `Wprowadź wartość dla parametru (${paramType}):`;
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let specified: string | null = null;
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await (foundry.applications.api as any).DialogV2.wait({
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title,
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content: `
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<div class="hbm-talent-dialog" style="padding:10px;">
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<p>${labelText}</p>
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<input id="hbm-talent-param-input" type="text" placeholder="${paramType}" style="width:100%; margin-bottom:10px;" />
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</div>`,
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buttons: [
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{
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type: 'button', action: 'confirm',
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label: game.i18n.localize('HBM.ui.confirm') || 'Potwierd\u017a',
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default: true,
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callback: (_ev: Event, _btn: any, html: HTMLElement) => {
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const val = (html.querySelector('#hbm-talent-param-input') as HTMLInputElement)?.value?.trim();
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specified = val || null;
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},
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},
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{ type: 'button', action: 'cancel', label: game.i18n.localize('HBM.ui.cancel') || 'Anuluj' },
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],
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rejectClose: false,
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});
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if (specified) {
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const obj = item.toObject();
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obj.name = item.name.replace(/\([^)]+\)$/, `(${specified})`);
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await actor.createEmbeddedDocuments('Item', [obj]);
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return;
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} else {
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return; // cancel
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}
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}
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}
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await actor.createEmbeddedDocuments('Item', [item.toObject()]);
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}
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static async _onRollAttribute(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
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const attr = target.dataset.attribute as AttributeKey | undefined;
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if (!attr) return;
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const actor = (this as unknown as { actor: any }).actor;
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const pool = actor.system.attributes[attr]?.value ?? 0;
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const params = await askRollParams({
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pool,
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flavor: game.i18n.format('HBM.roll.rollAttribute', { attribute: game.i18n.localize(`HBM.attributes.${attr}`) }),
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});
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if (!params) return;
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await rollAttribute(actor, attr, { threshold: params.threshold, required: params.required });
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}
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static async _onRollInitiative(this: NpcSheet, _event: PointerEvent, _target: HTMLElement) {
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const actor = (this as unknown as { actor: any }).actor;
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await rollInitiative(actor);
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}
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static async _onRollNpcAttack(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
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const idx = Number(target.dataset.index);
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if (Number.isNaN(idx)) return;
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const actor = (this as unknown as { actor: any }).actor;
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const attack = actor.system.combat?.attacks?.[idx];
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if (!attack) return;
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const params = await askRollParams({
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pool: Math.max(0, Number(attack.bonus) || 0),
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flavor: attack.name,
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});
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if (!params) return;
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const flavor = `${attack.name}${attack.damage ? ` — ${attack.damage}` : ''}`;
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const roll = HbmTSRoll.fromParams({
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pool: params.pool,
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threshold: params.threshold ?? TS_DEFAULT_THRESHOLD,
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required: params.required ?? TS_DEFAULT_REQUIRED,
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flavor,
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});
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await roll.evaluate();
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await roll.toMessage({ flavor, speaker: ChatMessage.getSpeaker({ actor }) });
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}
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static async _onApplyDamage(this: NpcSheet, _event: PointerEvent, _target: HTMLElement) {
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const actor = (this as unknown as { actor: any }).actor;
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const params = await askApplyDamage(actor);
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if (!params) return;
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await applyDamage(actor, params);
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}
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static async _onCastSpell(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
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const itemId = target.dataset.itemId;
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if (!itemId) return;
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const actor = (this as unknown as { actor: any }).actor;
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const spell = actor.items.get(itemId);
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if (!spell || spell.type !== 'spell') return;
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const opts = await askCastOptions(spell, actor);
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if (!opts) return;
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opts.speaker = ChatMessage.getSpeaker({ actor });
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await castSpell(actor, spell, opts);
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}
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static async _onDeleteItem(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
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const itemId = target.dataset.itemId;
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if (!itemId) return;
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const actor = (this as unknown as { actor: any }).actor;
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const item = actor.items.get(itemId);
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if (!item) return;
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await item.delete();
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}
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static async _onEditItem(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
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const itemId = target.dataset.itemId;
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if (!itemId) return;
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const actor = (this as unknown as { actor: any }).actor;
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const item = actor.items.get(itemId);
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if (!item) return;
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item.sheet?.render(true);
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}
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static async _onAddArrayEntry(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
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const path = target.dataset.path;
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if (!path) return;
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const actor = (this as unknown as { actor: any }).actor;
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const current = (foundry.utils.getProperty(actor, path) ?? []) as unknown[];
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const template = target.dataset.template;
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const entry = template ? JSON.parse(template) : '';
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await actor.update({ [path]: [...current, entry] });
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}
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static async _onRemoveArrayEntry(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
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const path = target.dataset.path;
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const idx = Number(target.dataset.index);
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if (!path || Number.isNaN(idx)) return;
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const actor = (this as unknown as { actor: any }).actor;
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const current = ([...(foundry.utils.getProperty(actor, path) ?? [])] as unknown[]);
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current.splice(idx, 1);
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await actor.update({ [path]: current });
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}
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static async _onActorEffectCreate(this: NpcSheet) {
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const actor = (this as unknown as { actor: any }).actor;
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const created = await actor.createEmbeddedDocuments('ActiveEffect', [{
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name: game.i18n.localize('HBM.activeEffect.newEffect'),
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icon: 'icons/svg/aura.svg',
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disabled: false,
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changes: [],
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}]);
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created[0]?.sheet?.render(true);
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}
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static async _onActorEffectToggle(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
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const id = target.dataset.effectId;
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if (!id) return;
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const actor = (this as unknown as { actor: any }).actor;
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const effect = actor.effects.get(id);
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if (!effect) return;
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await effect.update({ disabled: !effect.disabled });
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}
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static async _onActorEffectEdit(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
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const id = target.dataset.effectId;
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if (!id) return;
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const actor = (this as unknown as { actor: any }).actor;
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actor.effects.get(id)?.sheet?.render(true);
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}
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static async _onActorEffectDelete(this: NpcSheet, _event: PointerEvent, target: HTMLElement) {
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const id = target.dataset.effectId;
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if (!id) return;
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const actor = (this as unknown as { actor: any }).actor;
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await actor.deleteEmbeddedDocuments('ActiveEffect', [id]);
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}
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static async _onEditImage(this: NpcSheet, event: PointerEvent, target: HTMLElement) {
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const actor = (this as unknown as { actor: any }).actor;
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const current = actor.img;
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const fp = new FilePicker({
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type: "image",
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current: current,
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callback: (path: string) => {
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actor.update({ img: path });
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},
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top: this.position.top + 40,
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left: this.position.left + 10
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});
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return fp.browse();
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}
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static async _onRecalculateMoney(this: NpcSheet, event: PointerEvent, target: HTMLElement) {
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const actor = (this as unknown as { actor: any }).actor;
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const pln = actor.system.details?.money ?? 0;
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const currentYear = actor.system.details?.currentYear ?? 2026;
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let eurRate = 4.35;
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let usdRate = 4.00;
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let rateSource = "Domyślne przeliczniki (brak połączenia lub rok poza zakresem API NBP)";
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let isLive = false;
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const currentRealYear = new Date().getFullYear();
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// Helper function to fetch rate from NBP
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const fetchNBP = async (currency: string, year: number): Promise<{ rate: number; date: string } | null> => {
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if (year >= 2002 && year <= currentRealYear) {
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// Try first 7 days of June to find a working business day (NBP doesn't publish on weekends)
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for (let day = 1; day <= 7; day++) {
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const dateString = `${year}-06-${String(day).padStart(2, '0')}`;
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try {
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const response = await fetch(`https://api.nbp.pl/api/exchangerates/rates/a/${currency}/${dateString}/?format=json`);
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if (response.ok) {
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const data = await response.json();
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const rate = data?.rates?.[0]?.mid;
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if (typeof rate === 'number') {
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return { rate, date: dateString };
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}
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}
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} catch (e) {
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// Ignore and try next
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}
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}
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}
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// Fallback to latest rate
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try {
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const response = await fetch(`https://api.nbp.pl/api/exchangerates/rates/a/${currency}/?format=json`);
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if (response.ok) {
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const data = await response.json();
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const rate = data?.rates?.[0]?.mid;
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const date = data?.rates?.[0]?.effectiveDate || "";
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if (typeof rate === 'number') {
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return { rate, date };
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}
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}
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} catch (e) {
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// Ignore
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}
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return null;
|
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};
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// Fetch rates in parallel
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const [eurData, usdData] = await Promise.all([
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fetchNBP("eur", currentYear),
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fetchNBP("usd", currentYear)
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]);
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if (eurData && usdData) {
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eurRate = eurData.rate;
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usdRate = usdData.rate;
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rateSource = `Pobrane z NBP (EUR z ${eurData.date}, USD z ${usdData.date})`;
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isLive = true;
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} else if (eurData) {
|
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eurRate = eurData.rate;
|
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rateSource = `Częściowo pobrane z NBP (EUR z ${eurData.date})`;
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isLive = true;
|
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} else if (usdData) {
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usdRate = usdData.rate;
|
||||
rateSource = `Częściowo pobrane z NBP (USD z ${usdData.date})`;
|
||||
isLive = true;
|
||||
}
|
||||
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// Conversion rates
|
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const eur = (pln / eurRate).toFixed(2);
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const th = (pln / eurRate).toFixed(2); // 1:1 with EUR
|
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const usd = (pln / usdRate).toFixed(2);
|
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const fc = (pln / 2.0).toFixed(2); // 2 PLN = 1 Credit
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const st = (pln / 240).toFixed(2);
|
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const zk = (pln / 2880).toFixed(2);
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const pl = (pln / 34560).toFixed(2);
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||||
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const content = `
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||||
<div class="hbm money-converter" style="padding: 10px; font-family: 'Signika', sans-serif;">
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<p><strong>Bieżąca gotówka:</strong> ${pln} PLN (Rok kampanii: ${currentYear})</p>
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<p style="font-size: 0.8rem; color: ${isLive ? '#2a7a3e' : '#888'}; margin-top: -5px;">
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<em>Kursy: ${rateSource}</em><br/>
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(1 EUR = ${eurRate.toFixed(4)} PLN, 1 USD = ${usdRate.toFixed(4)} PLN)
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</p>
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||||
<hr style="border-top: 1px dashed var(--hbm-border, #ccc); margin: 10px 0;" />
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||||
<h4 style="margin: 5px 0;">Waluty Ziemskie i Międzyświatowe</h4>
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||||
<ul style="list-style: none; padding: 0; margin: 5px 0; display: flex; flex-direction: column; gap: 4px;">
|
||||
<li><strong>FC (Kredyt Federacji Sol-3):</strong> ${fc} Credits <small style="color: #666;">(Waluta Federacji Sol-3, stały kurs 2 PLN = 1 Credit)</small></li>
|
||||
<li><strong>EUR (Euro):</strong> ${eur} €</li>
|
||||
<li><strong>USD (Dolar):</strong> ${usd} $</li>
|
||||
<li><strong>Thrakka (TH):</strong> ${th} TH <small style="color: #666;">(krasnoludzka waluta rozliczeniowa, 1:1 z EUR)</small></li>
|
||||
</ul>
|
||||
<hr style="border-top: 1px dashed var(--hbm-border, #ccc); margin: 10px 0;" />
|
||||
<h4 style="margin: 5px 0;">Krasnoludzkie Monety Klanowe (System Dwunastkowy)</h4>
|
||||
<ul style="list-style: none; padding: 0; margin: 5px 0; display: flex; flex-direction: column; gap: 4px;">
|
||||
<li><strong>ST (Srebrny Talent):</strong> ${st} ST <small style="color: #666;">(1 ST = 240 PLN / 55 TH)</small></li>
|
||||
<li><strong>ZK (Złota Korona):</strong> ${zk} ZK <small style="color: #666;">(1 ZK = 2880 PLN / 660 TH)</small></li>
|
||||
<li><strong>PL (Platynowy Lingot):</strong> ${pl} PL <small style="color: #666;">(1 PL = 34560 PLN / 7920 TH)</small></li>
|
||||
</ul>
|
||||
</div>
|
||||
`;
|
||||
|
||||
await (foundry.applications.api as any).DialogV2.inform({
|
||||
title: game.i18n.localize('HBM.ui.moneyConverterTitle'),
|
||||
content: content,
|
||||
rejectClose: false,
|
||||
});
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user