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Octoturge
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/**
* Warzenie Eliksirów — Brewing logic (Podręcznik Gry, Alchemia / Aneks C).
*
* Each character has `attributes.elixirTolerance` (default 0). Soft cap = body+1.
* Drinking a potion increments the counter; exceeding the cap triggers a
* poisoning hook (`hbm.elixirOverdose`). Long rest restores 1 tolerance
* (handled by rest.ts); the `Nadzwyczajna Odporność` discipline-passive lets
* a Short Rest restore 1 instead.
*
* Brewing a potion: TS test `Magic + Brewing skill` against the recipe's
* difficulty. Caller passes the recipe (`{ name, difficulty, ingredients[] }`).
*/
import { HbmTSRoll } from '../dice/ts-roll';
import { TS_DEFAULT_REQUIRED, TS_DEFAULT_THRESHOLD } from '../constants';
import type { CastableActor } from './spell-cast';
export interface ElixirRecipe {
name: string;
/** TS test target — { threshold, successes }. */
difficulty: { threshold: number; successes: number };
/** Ingredient names (free-form). */
ingredients: string[];
/** Discipline skill key used for the brew test (default: alchemyBrewing). */
skill?: string;
}
export function elixirToleranceCap(actor: CastableActor): number {
const body = actor.system.attributes.body?.value ?? 1;
return body + 1;
}
/** Drink a potion: increment tolerance, fire `hbm.elixirOverdose` on overflow. */
export async function consumeElixir(actor: CastableActor, recipe: Pick<ElixirRecipe, 'name'>): Promise<{ tolerance: number; overdose: boolean }> {
const cur = ((actor.system.attributes as any).elixirTolerance ?? 0) as number;
const next = cur + 1;
await actor.update({ 'system.attributes.elixirTolerance': next });
const overdose = next > elixirToleranceCap(actor);
if (overdose) Hooks.callAll('hbm.elixirOverdose', actor, recipe.name, next);
return { tolerance: next, overdose };
}
/** Brewing TS test: pool = magic + skill (default `alchemyBrewing`). */
export async function brewElixir(actor: CastableActor, recipe: ElixirRecipe): Promise<{ roll: HbmTSRoll; success: boolean }> {
const skillKey = recipe.skill ?? 'alchemyBrewing';
const skillValue = actor.system.skills?.[skillKey]?.value ?? 0;
const pool = actor.system.attributes.magic.actual + skillValue;
const roll = HbmTSRoll.fromParams({
pool,
threshold: recipe.difficulty.threshold ?? TS_DEFAULT_THRESHOLD,
required: recipe.difficulty.successes ?? TS_DEFAULT_REQUIRED,
flavor: `Warzenie: ${recipe.name}`,
});
await roll.evaluate();
await roll.toMessage({
flavor: `Warzenie ${recipe.name} (Składniki: ${recipe.ingredients.join(', ') || '—'})`,
});
return { roll, success: !!roll.ts?.isSuccess };
}