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/**
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* Warzenie Eliksirów — Brewing logic (Podręcznik Gry, Alchemia / Aneks C).
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*
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* Each character has `attributes.elixirTolerance` (default 0). Soft cap = body+1.
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* Drinking a potion increments the counter; exceeding the cap triggers a
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* poisoning hook (`hbm.elixirOverdose`). Long rest restores 1 tolerance
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* (handled by rest.ts); the `Nadzwyczajna Odporność` discipline-passive lets
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* a Short Rest restore 1 instead.
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*
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* Brewing a potion: TS test `Magic + Brewing skill` against the recipe's
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* difficulty. Caller passes the recipe (`{ name, difficulty, ingredients[] }`).
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*/
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import { HbmTSRoll } from '../dice/ts-roll';
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import { TS_DEFAULT_REQUIRED, TS_DEFAULT_THRESHOLD } from '../constants';
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import type { CastableActor } from './spell-cast';
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export interface ElixirRecipe {
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name: string;
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/** TS test target — { threshold, successes }. */
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difficulty: { threshold: number; successes: number };
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/** Ingredient names (free-form). */
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ingredients: string[];
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/** Discipline skill key used for the brew test (default: alchemyBrewing). */
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skill?: string;
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}
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export function elixirToleranceCap(actor: CastableActor): number {
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const body = actor.system.attributes.body?.value ?? 1;
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return body + 1;
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}
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/** Drink a potion: increment tolerance, fire `hbm.elixirOverdose` on overflow. */
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export async function consumeElixir(actor: CastableActor, recipe: Pick<ElixirRecipe, 'name'>): Promise<{ tolerance: number; overdose: boolean }> {
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const cur = ((actor.system.attributes as any).elixirTolerance ?? 0) as number;
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const next = cur + 1;
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await actor.update({ 'system.attributes.elixirTolerance': next });
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const overdose = next > elixirToleranceCap(actor);
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if (overdose) Hooks.callAll('hbm.elixirOverdose', actor, recipe.name, next);
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return { tolerance: next, overdose };
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}
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/** Brewing TS test: pool = magic + skill (default `alchemyBrewing`). */
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export async function brewElixir(actor: CastableActor, recipe: ElixirRecipe): Promise<{ roll: HbmTSRoll; success: boolean }> {
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const skillKey = recipe.skill ?? 'alchemyBrewing';
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const skillValue = actor.system.skills?.[skillKey]?.value ?? 0;
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const pool = actor.system.attributes.magic.actual + skillValue;
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const roll = HbmTSRoll.fromParams({
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pool,
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threshold: recipe.difficulty.threshold ?? TS_DEFAULT_THRESHOLD,
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required: recipe.difficulty.successes ?? TS_DEFAULT_REQUIRED,
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flavor: `Warzenie: ${recipe.name}`,
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});
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await roll.evaluate();
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await roll.toMessage({
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flavor: `Warzenie ${recipe.name} (Składniki: ${recipe.ingredients.join(', ') || '—'})`,
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});
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return { roll, success: !!roll.ts?.isSuccess };
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}
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