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Octoturge
2026-06-09 22:06:56 +02:00
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import {
makeIntField,
makeStringField,
makeHtmlField,
makeValueMaxField,
makeArrayField,
fields,
} from './fields';
import { getMagicPowerEntry } from '../constants';
/**
* NPC / Creature data model.
* Looser than character (no derived health formula — set directly).
*/
export class NpcData extends foundry.abstract.TypeDataModel {
static defineSchema() {
const f = fields();
const attackSchema = () => new f.SchemaField({
name: makeStringField(''),
description: makeStringField(''),
damage: makeStringField(''),
damageType: makeStringField('physical'),
bonus: makeIntField(0),
});
const namedEntry = () => new f.SchemaField({
name: makeStringField(''),
description: makeStringField(''),
});
return {
attributes: new f.SchemaField({
body: new f.SchemaField({ value: makeIntField(1, { min: 1, max: 12 }) }),
mind: new f.SchemaField({ value: makeIntField(1, { min: 1, max: 12 }) }),
soul: new f.SchemaField({ value: makeIntField(1, { min: 1, max: 12 }) }),
magic: new f.SchemaField({
value: makeIntField(0, { min: 0, max: 10 }),
actual: makeIntField(0, { min: 0, max: 10 }), // derived
}),
mana: new f.SchemaField({
value: makeIntField(0, { min: 0 }),
max: makeIntField(0, { min: 0 }),
maxPerSpell: makeIntField(0, { min: 0 }),
}),
zeal: makeValueMaxField(0, 0),
blood: makeValueMaxField(0, 0),
health: makeValueMaxField(1, 1),
magicalArmor: makeValueMaxField(0, 0),
magicalShield: makeValueMaxField(0, 0),
physicalArmor: new f.SchemaField({ value: makeIntField(0, { min: 0 }) }),
speed: makeStringField('5m'),
}),
details: new f.SchemaField({
type: makeStringField(''),
size: makeStringField('medium'),
alignment: makeStringField(''),
xp: makeIntField(0, { min: 0 }),
senses: makeStringField(''),
languages: makeStringField(''),
customEquipment: makeHtmlField(''),
money: makeIntField(0, { min: 0 }),
startingYear: makeIntField(2026, { min: 1900 }),
currentYear: makeIntField(2026, { min: 1900 }),
}),
combat: new f.SchemaField({
attacks: makeArrayField(attackSchema()),
specialAbilities: makeArrayField(namedEntry()),
reactions: makeArrayField(namedEntry()),
legendaryActions: makeArrayField(namedEntry()),
}),
defenses: new f.SchemaField({
savingThrows: makeArrayField(new f.StringField({ blank: false })),
damageResistances: makeArrayField(new f.StringField({ blank: false })),
damageImmunities: makeArrayField(new f.StringField({ blank: false })),
conditionImmunities: makeArrayField(new f.StringField({ blank: false })),
}),
lore: new f.SchemaField({
description: makeHtmlField(''),
habitat: makeStringField(''),
behavior: makeStringField(''),
history: makeStringField(''),
}),
};
}
override prepareDerivedData() {
const self = this as unknown as { parent?: { items?: Iterable<any> } } & Record<string, any>;
const sys = this as unknown as {
attributes: {
magic: { value: number; actual: number };
mana: { value: number; max: number; maxPerSpell: number };
health: { value: number; max: number };
magicalArmor: { value: number; max: number };
magicalShield: { value: number; max: number };
};
};
const a = sys.attributes;
// Compute magic.actual based on NPC talents
const items = (self.parent?.items ? Array.from(self.parent.items as Iterable<any>) : []) as any[];
let magicMod = 0;
for (const it of items) {
if (it.type === 'talent') {
const slug = it.flags?.['hbm-rpg-v3']?.slug || '';
const name = it.name?.toLowerCase() || '';
if (slug === 'jednosc-z-magia' || slug === 'unity-with-magic' || name === 'jedność z magią' || name === 'unity with magic') {
magicMod -= 1;
} else if (slug === 'odpornosc-na-magie' || slug === 'magic-resistance' || name === 'odporność na magię' || name === 'magic resistance') {
magicMod += 1;
}
}
}
const actualMagic = a.magic.value + magicMod;
a.magic.actual = Math.max(0, Math.min(10, actualMagic));
// Derive NPC mana from MAGIC_POWER_TABLE
const mp = getMagicPowerEntry(a.magic.actual);
a.mana.max = mp.manaPerRound;
a.mana.maxPerSpell = mp.maxPerSpell;
if (a.mana.value > a.mana.max) a.mana.value = a.mana.max;
if (a.health.value > a.health.max) a.health.value = a.health.max;
if (a.magicalArmor.value > a.magicalArmor.max) a.magicalArmor.value = a.magicalArmor.max;
if (a.magicalShield.value > a.magicalShield.max) a.magicalShield.value = a.magicalShield.max;
}
/** Migrate legacy `attributes.armor` → `physicalArmor.value` */
_initializeSource(data: any, options: any): any {
const initialized = super._initializeSource(data, options);
if (initialized?.attributes && typeof initialized.attributes.armor === 'number') {
const legacy = initialized.attributes.armor;
if (!initialized.attributes.physicalArmor) {
initialized.attributes.physicalArmor = { value: legacy };
}
delete initialized.attributes.armor;
}
return initialized;
}
}