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/**
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* Shared constants for the HbM RPG v3 Foundry system.
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* All identifiers are English; UI labels live in lang/{pl,en}.json.
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*/
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export const ATTRIBUTES = ['body', 'mind', 'soul', 'magic'] as const;
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export type AttributeKey = (typeof ATTRIBUTES)[number];
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/** Skill tag categories used by the roll-modifier pipeline. */
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export type SkillTag = 'sight' | 'hearing' | 'social' | 'attack' | 'magic' | 'movement';
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/**
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* Canonical 24 skills. Each maps to its default associated attribute,
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* but the GM may permit a different attribute for a specific roll
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* (handled at the roller level via attributeOverride).
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*/
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export const SKILLS: Readonly<Record<string, AttributeKey>> = Object.freeze({
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athletics: 'body',
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agility: 'body',
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strength: 'body',
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melee: 'body',
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ranged: 'body',
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stealth: 'body',
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endurance: 'body',
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reflex: 'body',
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perception: 'mind',
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intuition: 'mind',
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craft: 'mind',
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medicine: 'mind',
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generalLore: 'mind',
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natureLore: 'mind',
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magicLore: 'mind',
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theology: 'mind',
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empathy: 'soul',
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persuasion: 'soul',
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intimidation: 'soul',
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determination: 'soul',
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devotion: 'soul',
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disguise: 'soul',
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animalHandling: 'soul',
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magicalAbilities: 'magic',
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});
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/**
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* Skill → tag mapping consulted by Active-Effect-driven roll modifiers.
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* `blocksTags` on a condition prevents rolls of any skill containing that tag.
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*/
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export const SKILL_TAGS: Readonly<Record<string, readonly SkillTag[]>> = Object.freeze({
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athletics: ['movement'],
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agility: ['movement'],
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strength: [],
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melee: ['attack'],
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ranged: ['attack', 'sight'],
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stealth: ['movement', 'sight'],
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endurance: [],
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reflex: [],
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perception: ['sight', 'hearing'],
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intuition: ['social'],
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craft: [],
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medicine: [],
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generalLore: [],
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natureLore: [],
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magicLore: [],
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theology: [],
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empathy: ['social', 'hearing'],
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persuasion: ['social', 'hearing'],
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intimidation: ['social'],
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determination: [],
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devotion: [],
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disguise: ['social'],
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animalHandling: ['social'],
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magicalAbilities: ['magic'],
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});
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export const SKILL_KEYS = Object.freeze(Object.keys(SKILLS)) as readonly string[];
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/**
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* Magic Power Level lookup table (level 0..10 → I..X).
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* Drives dice pool size, max mana per single spell, and total mana per round.
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*/
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export interface MagicPowerEntry {
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level: number; // 0..10
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label: string; // '0' | 'I' | 'II' | ... | 'X'
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dicePool: number; // dice added when casting
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maxPerSpell: number; // max mana spent on one spell
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manaPerRound: number; // mana budget per combat round
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}
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export const MAGIC_POWER_TABLE: readonly MagicPowerEntry[] = Object.freeze([
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{ level: 0, label: '0', dicePool: 6, maxPerSpell: 10, manaPerRound: 20 },
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{ level: 1, label: 'I', dicePool: 4, maxPerSpell: 6, manaPerRound: 12 },
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{ level: 2, label: 'II', dicePool: 4, maxPerSpell: 5, manaPerRound: 10 },
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{ level: 3, label: 'III', dicePool: 3, maxPerSpell: 5, manaPerRound: 7 },
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{ level: 4, label: 'IV', dicePool: 3, maxPerSpell: 4, manaPerRound: 8 },
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{ level: 5, label: 'V', dicePool: 3, maxPerSpell: 4, manaPerRound: 6 },
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{ level: 6, label: 'VI', dicePool: 2, maxPerSpell: 3, manaPerRound: 6 },
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{ level: 7, label: 'VII', dicePool: 2, maxPerSpell: 3, manaPerRound: 4 },
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{ level: 8, label: 'VIII', dicePool: 1, maxPerSpell: 2, manaPerRound: 3 },
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{ level: 9, label: 'IX', dicePool: 1, maxPerSpell: 1, manaPerRound: 2 },
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{ level: 10, label: 'X', dicePool: 0, maxPerSpell: 1, manaPerRound: 1 },
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]);
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export function getMagicPowerEntry(level: number): MagicPowerEntry {
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const clamped = Math.max(0, Math.min(10, Math.floor(level ?? 0)));
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return MAGIC_POWER_TABLE[clamped]!;
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}
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/** TS roll defaults */
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export const TS_DEFAULT_THRESHOLD = 4;
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export const TS_DEFAULT_REQUIRED = 1;
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export const TS_DIE_FACES = 6;
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export const TS_AUTO_FAILURE_FACE = 1;
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export const TS_AUTO_SUCCESS_FACE = 6;
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/** Casting modes for spells */
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export const CASTING_MODES = ['standard', 'sacred', 'witch', 'blood'] as const;
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export type CastingMode = (typeof CASTING_MODES)[number];
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/**
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* Spell schools / disciplines (English identifiers).
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* Covers academic, sacred, witch, and forbidden disciplines from all books.
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*/
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export const SPELL_SCHOOLS = [
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// Generic / unclassified
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'general',
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// Academic disciplines
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'alchemyTransmutation', 'alchemyBrewing', 'botany',
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'elementsAir', 'elementsWater', 'elementsFire', 'elementsEarth',
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'artifice', 'golemancy', 'runes', 'manaSourceMage',
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'illusion', 'sacred', 'sacredExorcism', 'witch', 'necromancy',
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// Forbidden / extra-academic
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'blood', 'crimson', 'abyssAspects', 'abyssPrimal', 'wildWitch',
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] as const;
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export type SpellSchool = (typeof SPELL_SCHOOLS)[number];
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/** Sacred Magic deities (sub-school identifier when school === 'sacred'). */
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export const SACRED_DEITIES = [
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'common', 'jahwe', 'zeus', 'demeter', 'artemis',
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'hekate', 'aphrodite', 'eros',
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] as const;
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export type SacredDeity = (typeof SACRED_DEITIES)[number];
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/**
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* Witch magic symbols. EXTENSIBLE — additional content may add more.
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* Used for autocomplete only; spell.components.symbols accepts arbitrary strings.
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*/
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export const WITCH_SYMBOLS: readonly string[] = Object.freeze([
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'Potentia', 'Tutamen', 'Lux', 'Motus', 'Iter', 'Vacuos', 'Vitium',
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'Praecantatio', 'Aer', 'Aqua', 'Gelum', 'Ignis', 'Terra',
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'Cognitio', 'Alienis', 'Illusio', 'Somnium', 'Tenebrae', 'Auram',
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'Vinculum', 'Telum', 'Sensus', 'Perditio', 'Perfodio', 'Sano',
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'Volatus', 'Tempestas',
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]);
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/** Source-book provenance for compendium content. */
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export const SOURCE_BOOKS = [
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'core-rules', 'magic-book', 'arcanum-sanguinis',
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'crimson-cult', 'abyss-curse', 'humanity-guide',
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'bestiary', 'gold-steel-magic',
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] as const;
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export type SourceBook = (typeof SOURCE_BOOKS)[number];
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/** Area-of-effect shapes for spells. */
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export const AOE_SHAPES = ['point', 'square', 'rectangle', 'cone', 'sphere', 'line'] as const;
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export type AoeShape = (typeof AOE_SHAPES)[number];
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/** Spell damage types (extends DAMAGE_TYPES with magical variants). */
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export const SPELL_DAMAGE_TYPES = ['magical', 'physicalMagical', 'pure'] as const;
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export type SpellDamageType = (typeof SPELL_DAMAGE_TYPES)[number];
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/** Trigger event identifiers (reactive spell hooks). */
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export const TRIGGER_EVENTS = ['killWithWeapon', 'targetCastsSpell', 'damageTaken', 'turnStart'] as const;
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export type TriggerEvent = (typeof TRIGGER_EVENTS)[number];
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/** Gear categories */
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export const GEAR_CATEGORIES = ['weapon', 'armor', 'equipment'] as const;
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export type GearCategory = (typeof GEAR_CATEGORIES)[number];
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/** Damage types */
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export const DAMAGE_TYPES = ['physical', 'magical', 'environmental'] as const;
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export type DamageType = (typeof DAMAGE_TYPES)[number];
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/** Armor types */
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export const ARMOR_TYPES = ['light', 'medium', 'heavy', 'shield'] as const;
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export type ArmorType = (typeof ARMOR_TYPES)[number];
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/** Ability action type */
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export const ABILITY_TYPES = ['passive', 'active', 'reaction', 'freeAction'] as const;
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export type AbilityType = (typeof ABILITY_TYPES)[number];
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/** Item rarity (Polish-source naming preserved as identifiers in English form) */
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export const RARITIES = ['common', 'uncommon', 'rare', 'veryRare', 'legendary', 'artifact'] as const;
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export type Rarity = (typeof RARITIES)[number];
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/**
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* Mental illness condition IDs (Klątwa Otchłani VIII).
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* Registered as ActiveEffect-driven status conditions alongside physical conditions.
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*/
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export const MENTAL_CONDITIONS = ['paranoja', 'fobia', 'depresja', 'mania', 'schizofrenia'] as const;
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export type MentalCondition = (typeof MENTAL_CONDITIONS)[number];
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