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// HbM Refill Zeal — bumps zeal by 1 on selected token's actor (debug helper).
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const actor = canvas.tokens.controlled[0]?.actor ?? game.user.character;
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if (!actor) return ui.notifications.warn('Wybierz token postaci.');
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const cur = actor.system.attributes?.zeal?.value ?? 0;
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const max = actor.system.attributes?.zeal?.max ?? 0;
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const next = Math.min(max, cur + 1);
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await actor.update({ 'system.attributes.zeal.value': next });
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ui.notifications.info(`${actor.name}: Zapał ${cur} → ${next}/${max}.`);
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