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# Changelog — hbm-rpg-v3
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All notable changes to the **HbM RPG v3** Foundry VTT system.
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The format follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/) and
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this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Changed
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- **Foundry v14 compatibility:** Migrated from deprecated `template.json` to `documentTypes` in `system.json`. The system now declares Actor and Item types directly in the manifest as required by Foundry v14+. `template.json` has been removed.
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- Updated `compatibility.verified` to `"14"` to support Foundry VTT v14 build 363.
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## [1.2.0] — 2026-04-30
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Major mechanics + infrastructure release. Adds optional-rules sub-packs,
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ActiveEffects integration, automated tests, full localization for the new
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features, and a v1.2.0 world migration.
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### Added
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- **Talent sub-packs** for optional rules:
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- `talents-blood` — 5 talents from *Arcanum Sanguinis*
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- `talents-abyss` — 4 talents from *Klątwa Otchłani*
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- Each parsed talent is stamped with `flags['hbm-rpg-v3'].sourceModule`
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so future module-aware UIs can filter or annotate them. *Note:* Foundry
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has no native gating of compendium content by external modules; the flag
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is informational only. *Chwała Szkarłatnemu Kultowi* has no talent
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chapter and is therefore intentionally not split.
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- **Macro pack `hbm-macros`** (7 macros, Polish labels):
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Rzut Puli d6, Test Atrybutu, Nałóż Przypadłość, Krótki/Długi Odpoczynek,
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Pomocnik Rzucania Grupowego, Doładuj Zapał.
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- **ActiveEffects integration on Talent and Gear sheets.** Both item types
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now render an Effects fieldset with Add/Edit/Toggle/Delete actions backed
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by Foundry's built-in ActiveEffect document; `transfer:true` effects are
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auto-applied to actors when the item is granted.
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- **Initiative override.** `CONFIG.Combat.initiative.formula = '2d6 + @attributes.initiative'`
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is registered in the `init` hook; characters use their derived initiative
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attribute, NPCs default to `2d6 + 0`.
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- **Per-turn Zeal regeneration is configurable.** The combat-turn handler
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now reads `flags['hbm-rpg-v3'].zealRegenBonus` (default `0`) added to the
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base `+1` regen — talents can grant additional regen via an ActiveEffect
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with `mode: ADD` targeting that flag.
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- **Long-rest cleanup.** `rest(actor, 'long')` now also deletes temporary
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ActiveEffects on the actor (those with finite duration or with the
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`flags['hbm-rpg-v3'].untilLongRest` marker), preserving transferred passives.
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- **Migration `1.2.0`.** Backfills NPC `mana/zeal/blood` resources, sets
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default `zealRegenBonus = 0` on character actors, and best-effort attaches
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a `+1 zealRegenBonus` ActiveEffect to existing talents whose description
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mentions "+1 Zapał" or "regeneracja Zapału".
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- **Localization.** Added `HBM.{rest, initiative, talentCategory, macro,
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activeEffect}` namespaces to both `lang/pl.json` and `lang/en.json`.
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- **Vitest test harness** (`vitest.config.ts`, `tests/setup.ts`). 5 test
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files covering damage layers, rest mechanics, zeal-regen helper, talent
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parser, and the v1.2.0 migration — 18 tests, all passing.
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### Notes on skipped items
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- **Spell preparation** is intentionally not implemented — every spellcaster
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can cast any known spell directly (per design).
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- **Module gating of sub-pack talents** is not enforced because Foundry does
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not provide a hook to hide compendium documents based on external module
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presence. The `sourceModule` flag is preserved for future opt-in filtering.
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## [1.1.2] — 2026-04-30
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Mechanics polish release. No content changes; focuses on the spell-cast UX, the
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NPC sheet, and the cast dialog.
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### Added
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- **Rich spell-cast chat card** (`templates/chat/spell-cast.hbs`) with header
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badges (mode / school / circle / success or failure), a costs ledger, damage
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block, status-effect chips, save line, registered triggers, and a collapsible
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description.
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- **Apply-status / apply-damage chat buttons.** Click handlers in
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`src/logic/chat-cards.ts` toggle status effects on selected/targeted tokens
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and pipe damage through `applyDamage()` with the correct `ignoreMagical*` /
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`ignorePhysicalArmor` flags pulled from the spell metadata.
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- **NPC sheet can cast spells.** `actor/npc.hbs` now lists embedded spell items
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with a `✦ Rzuć` button; the sheet supports drag-drop of items from
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compendiums or other actors. NPC schema gained `mana`, `zeal`, `blood`
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resources (mirroring characters) so the cast pipeline runs unchanged.
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- **Variable-success picker** in the cast dialog. When a spell defines
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`system.variableSuccesses[]` (e.g. *Przywołanie Istoty z Otchłani*), the
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dialog renders radio options and sets `opts.requiredOverride` from the
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selected variant.
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- **Canvas-based group-cast UI.** When `system.requiresGroupCast` is set, the
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cast dialog now renders a checkbox list of canvas tokens (instead of the
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free-text actor-id field), so group casters can be picked visually.
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### Changed
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- `src/logic/spell-cast.ts` no longer posts separate damage / status messages —
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everything is consolidated into the new chat card via `renderTemplate`.
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- `lang/{pl,en}.json` — added `HBM.spellCast.*` keys for the new card and
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dialog widgets.
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- `styles/hbm.css` — styling for the spell-cast card and the new dialog
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widgets (caster checkbox list, variant radio list).
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## [1.0.0] — 2026-04-29
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First production release. Adds the full magic and resource model from books I–VIII
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plus a build pipeline that generates compendium content from the source markdown
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in `_books/`.
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### Added
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- **Spell schema**: full coverage of the spell-reference (`deity`, `bloodCost`,
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`components.symbols`, `requirements.{race,talent,discipline}`, `isSuperspell`,
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`requiresGroupCast`, `minCasters`, `nonCombatOnly`, `areaOfEffect.{shape,x,y,unit}`,
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`damageBase`, `damageType`, `ignoresArmor`, `statusEffects`, `saveAttribute`,
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`saveSkill`, `overcastOptions`, `triggers`, `sourceBook`, `castingTimeRounds`,
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`castingTimeMinutes`, `variableSuccesses`).
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- **Compendium content** (152 docs / 11 packs):
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- `spells-general`, `spells-elements`, `spells-sacred`, `spells-academic`,
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`spells-superspells`, `spells-crimson` (93 spells total, blood/abyss packs
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reserved for AS / KO content).
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- `talents`, `talents-npc` (34 talents).
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- `races` (5 races), `disciplines`, `disciplines-forbidden` (20 disciplines).
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- **Cast pipeline**: `validateCast()` gates resources/race/talent/discipline/deity
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/group/inCombat/superspell/witch-symbol; `castSpell()` dispatches
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standard / sacred / witch / blood / Hekate hybrid; `rollSpellDamage()` parses
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formula tokens; reactive triggers (`killWithWeapon`, `targetCastsSpell`,
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`damageTaken`, `turnStart`).
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- **Cast dialog** with mana/zeal/blood inputs, group-caster picker, GM bypass
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checkboxes, validation feedback inline.
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- **New mechanics modules**: `blood-magic`, `abyss-magic`, `brewing`, `rest`,
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`trade` — all exposed under `game.hbm.*`.
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- **Actor schema**: `attributes.blood`, `attributes.elixirTolerance`,
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`attributes.insanity` with derived clamps and resource cards on the sheet.
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- **Mental conditions**: paranoia, fobia, depresja, mania, schizofrenia
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(Klątwa Otchłani VIII).
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- **Character sheet**: short-rest / long-rest header buttons; spells tab grouped
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by school with badges (`★ super`, `⛧ group`, `☮ noncombat`, `🔒 race-lock`)
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and source-book pip.
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- **Compendium browser metadata**: per-pack `flags.hbm-rpg-v3.{category,sourceBook,
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forbidden}` and `packFolders` (Zaklęcia / Talenty / Rasy i Dziedziny).
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- **Localization**: Polish (canonical) and English mirrors for all new
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namespaces (`spell`, `spellSchool`, `deity`, `sourceBook`, `aoeShape`,
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`damageType`, `triggerEvent`, `spellCast`, `bloodMagic`, `mentalCondition`).
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- **Migration runner** for v0.2.0 worlds (`complexityLevel` →
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`components.symbols.length`, `targets` regex → `areaOfEffect`, `overcasting`
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text → `overcastOptions[0].description`).
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- **Build pipeline**: `scripts/parsers/*` (book-walker, spell/talent/discipline/
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race parsers) + Zod validation + `scripts/build-packs.ts` (LevelDB via
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`@foundryvtt/foundryvtt-cli`). `bun run package` runs build → packs → zip.
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### Deferred
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- `gear-*`, `actors-*`, `roll-tables-*` packs — source books lack stat-block data.
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- Adventures package (`hbm-rpg-v3-adventures`).
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- Macro packs.
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- Compendium browser premium-module integration.
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## [0.6.1] — 2026-04-29
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- Localization parity (`en.json` mirrors all `pl.json` namespaces).
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- CSS polish: badges, source pip, blood-pool tint, school details groups,
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fieldset and array-row layouts.
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- Compendium browser metadata + `packFolders`.
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## [0.6.0] — 2026-04-29
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- Spell item-sheet rewrite (8 fieldsets, conditional rendering).
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- Cast dialog (`askCastOptions`) with mana/zeal/blood/Hekate/group/bypass.
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- Character header: short-rest / long-rest buttons.
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- Resources: blood pool, elixir tolerance, insanity (conditional).
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- Spells tab grouped by school with badges.
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## [0.5.0] — 2026-04-29
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- New mechanics modules under `game.hbm.*`: blood-magic, abyss-magic, brewing,
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rest, trade. Actor schema gains `elixirTolerance`, `insanity`.
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## [0.4.0] — 2026-04-29
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- Phase 0 foundation: extended `constants`, `SpellData`, `CharacterData.attributes.blood`,
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migration runner, mental conditions.
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## [0.3.x]
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- Pre-1.0 baseline: data models, sheets, dice, conditions, basic cast
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(standard / sacred / witch), 4-layer damage model, race/class linking.
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