feat: Zapał regen block flag, tests, changelog for 2026-10-26 sync (partial)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E48f1kXhsEbAUxdkNP1yDM
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@@ -5,6 +5,21 @@ All notable changes to the **HbM RPG v3** Foundry VTT system.
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The format follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/) and
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this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased] - 2026-10 sync (partial, Foundry Sync Brief 2026-10-26)
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### Added
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- Casting penalties from armour: Średni −1 die, Ciężki −3 dice and +2 Mana (also overcast), Tarcza −1 die (stacks); Pancerz Wiary removes armour but not shield penalties. Gear flag `armor.ignoresCastingPenalty` for special-case armour.
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- Every spell, sacred ones included, can be cast as a regular spell or as a prayer (cast dialog "Sposób rzucenia"). Prayer = Dusza + Oddanie, Mana + 1 Zapał; sacred spells default to prayer.
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- `damageCategory` spell flag: +1 damage for category Obrażenia (off by default; vault frontmatter has no category yet).
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- `runic` spell school (alias of the `runes` discipline for the discipline gate).
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- Pure helpers in `rules.ts`: `golemLimit`, `fallDamage`, `survivalTest`, `zealRegenBlocked`, `madnessThreshold` (not all wired yet).
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- Characters have `mentalIllnesses`.
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### Changed
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- Wiedźmia Magia: Poziom Skomplikowania = number of Symbols; `complexityLevel` removed from spells.
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- Hartowany w Ogniu: flat −2 per fire hit (min 0) instead of halving.
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- Próg Obłędu = Dusza + 3 (Krasnolud +1); reaching it resets Punkty Obłędu and rolls the illness k100. Replaces the old 3/6/10/15 thresholds.
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## [1.5.2] - 2026-10-26
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### Fixed
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