feat: flat spell frontmatter, full source-book titles, drop circle
Parser reads human-friendly flat keys (range, targets, castingTime, overcast list, threshold/successes, ...) and expands them to SpellData; fixes [object Object] range, empty targets/casting time and blank overcast rows. SOURCE_BOOKS ids now match vault slugs and show full book titles. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -1,3 +1,4 @@
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// DEPRECATED: one-off extractor that writes the old nested spell frontmatter. The vault now uses the flat format read by scripts/parsers/spell-parser.ts - do not run this over ObsidianNotes/spells.
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import { resolve, dirname } from 'node:path';
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import { readFileSync, writeFileSync, mkdirSync } from 'node:fs';
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import { fileURLToPath } from 'node:url';
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@@ -5,59 +5,109 @@ import type { ParsedDoc, ParserContext, ParserFn, SourceBookId } from './types';
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import { slugify } from './helpers';
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import yaml from 'js-yaml';
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/** Looser zod schema - mirrors `SpellData` defaults; build pipeline converts to system payload. */
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const SpellSystemSchema = z.object({
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/**
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* Flat, human-editable vault frontmatter for a spell. Nothing is nested;
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* optional keys can simply be left out. `toSystem()` expands it into the
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* (partly nested) Foundry `SpellData` shape.
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*/
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const SpellNoteSchema = z.object({
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castingMode: z.enum(['standard', 'sacred', 'witch', 'blood']),
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school: z.string(),
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deity: z.string().default(''),
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sourceBook: z.string(),
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manaCost: z.number().int().min(0),
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bloodCost: z.number().int().min(0).default(0),
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threshold: z.number().int().min(1).max(6),
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successes: z.number().int().min(1),
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complexityLevel: z.number().int().min(0).default(0),
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isSuperspell: z.boolean().default(false),
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requiresGroupCast: z.boolean().default(false),
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minCasters: z.number().int().min(1).default(1),
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nonCombatOnly: z.boolean().default(false),
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damageBase: z.string().default(''),
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damageType: z.string().default(''),
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verbal: z.boolean().default(false),
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somatic: z.boolean().default(false),
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material: z.coerce.string().default(''),
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symbols: z.array(z.string()).default([]),
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requiresRace: z.array(z.string()).default([]),
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requiresTalent: z.array(z.string()).default([]),
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requiresDiscipline: z.array(z.string()).default([]),
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castingTime: z.coerce.string().default('Instant'),
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range: z.coerce.string().default(''),
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targets: z.coerce.string().default(''),
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duration: z.coerce.string().default(''),
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damageBase: z.coerce.string().default(''),
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damageType: z.string().default('magical'),
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ignoresArmor: z.boolean().default(false),
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statusEffects: z.array(z.string()).default([]),
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saveAttribute: z.string().default(''),
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saveSkill: z.string().default(''),
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triggers: z.array(z.object({ event: z.string(), effect: z.string() })).default([]),
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components: z.object({
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verbal: z.boolean().default(false),
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somatic: z.boolean().default(false),
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material: z.string().default(''),
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symbols: z.array(z.string()).default([]),
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}),
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requirements: z.object({
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race: z.array(z.string()).default([]),
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talent: z.array(z.string()).default([]),
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discipline: z.array(z.string()).default([]),
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}),
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difficulty: z.object({
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threshold: z.number().int().min(1).max(6),
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successes: z.number().int().min(1),
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}),
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range: z.object({
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kind: z.string(),
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value: z.number().optional(),
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unit: z.string().optional(),
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text: z.string().optional(),
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}),
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duration: z.string().default(''),
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castingTime: z.string().default(''),
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target: z.string().default(''),
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areaOfEffect: z
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.object({ shape: z.string(), x: z.number().optional(), y: z.number().optional(), unit: z.string().optional() })
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.nullable()
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.default(null),
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overcastOptions: z
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.array(z.object({ text: z.string(), repeatable: z.boolean().default(true), cost: z.number().int().default(0) }))
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.default([]),
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description: z.string().default(''),
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overcast: z.array(z.string()).default([]),
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});
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type SpellNote = z.infer<typeof SpellNoteSchema>;
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type Aoe = { shape: string; x: number; y: number; unit: string };
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/** Derive the structured area of effect from the free-text `targets` line. */
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export function deriveAreaOfEffect(targets: string): Aoe {
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const t = targets.replace(/\s+/g, ' ');
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let m = t.match(/kwadrat o boku (\d+)\s*m/i);
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if (m) return { shape: 'square', x: Number(m[1]), y: Number(m[1]), unit: 'm' };
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m = t.match(/prostokąt (\d+)\s*m\s*[x×]\s*(\d+)\s*m/i);
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if (m) return { shape: 'rectangle', x: Number(m[1]), y: Number(m[2]), unit: 'm' };
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m = t.match(/(?:sfera|kula) o średnicy (\d+)\s*m/i);
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if (m) return { shape: 'sphere', x: Number(m[1]) / 2, y: 0, unit: 'm' };
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m = t.match(/(?:sfera|kula|kopuła) o promieniu (\d+)\s*m/i);
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if (m) return { shape: 'sphere', x: Number(m[1]), y: 0, unit: 'm' };
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if (/^linia/i.test(t)) return { shape: 'line', x: 0, y: 0, unit: 'm' };
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return { shape: 'point', x: 0, y: 0, unit: 'm' };
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}
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/** Casting time in whole rounds / minutes, for the sheet's numeric fields. */
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export function deriveCastingTime(text: string): { rounds: number; minutes: number } {
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let m = text.match(/(\d+)\s*godzin/i);
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if (m) return { rounds: 0, minutes: Number(m[1]) * 60 };
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m = text.match(/(\d+)\s*minut/i);
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if (m) return { rounds: 0, minutes: Number(m[1]) };
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m = text.match(/(\d+)\s*rund/i);
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if (m) return { rounds: Number(m[1]), minutes: 0 };
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return { rounds: 0, minutes: 0 };
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}
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function toSystem(n: SpellNote): Record<string, unknown> {
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const time = deriveCastingTime(n.castingTime);
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return {
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school: n.school,
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deity: n.deity,
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sourceBook: n.sourceBook,
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castingMode: n.castingMode,
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manaCost: n.manaCost,
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bloodCost: n.bloodCost,
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difficulty: { threshold: n.threshold, successes: n.successes },
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components: { verbal: n.verbal, somatic: n.somatic, material: n.material, symbols: n.symbols },
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castingTime: n.castingTime,
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castingTimeRounds: time.rounds,
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castingTimeMinutes: time.minutes,
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range: n.range,
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targets: n.targets,
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duration: n.duration,
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areaOfEffect: deriveAreaOfEffect(n.targets),
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damageBase: n.damageBase,
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damageType: n.damageType || 'magical',
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ignoresArmor: n.ignoresArmor,
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statusEffects: n.statusEffects,
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saveAttribute: n.saveAttribute,
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saveSkill: n.saveSkill,
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requirements: { race: n.requiresRace, talent: n.requiresTalent, discipline: n.requiresDiscipline },
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isSuperspell: n.isSuperspell,
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requiresGroupCast: n.requiresGroupCast,
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minCasters: n.minCasters,
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nonCombatOnly: n.nonCombatOnly,
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overcastOptions: n.overcast.map((description) => ({ description, manaPerStep: 1 })),
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triggers: n.triggers,
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complexityLevel: n.complexityLevel,
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};
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}
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function getAllFiles(dirPath: string, arrayOfFiles: string[] = []) {
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const files = readdirSync(dirPath);
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@@ -100,13 +150,12 @@ export const parseSpells: ParserFn = async (ctx: ParserContext): Promise<ParsedD
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continue;
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}
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const payload = { ...frontmatter, description: bodyRaw.trim() };
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const nameMatch = payload.description.match(/^#\s+(.+)$/m);
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const body = bodyRaw.trim();
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const nameMatch = body.match(/^#\s+(.+)$/m);
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const spellName = nameMatch ? nameMatch[1].trim() : basename(file, '.md');
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payload.description = payload.description.replace(/^#\s+.+$/m, '').trim();
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const description = body.replace(/^#\s+.+$/m, '').trim();
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const parsed = SpellSystemSchema.safeParse(payload);
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const parsed = SpellNoteSchema.safeParse(frontmatter);
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if (!parsed.success) {
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if (ctx.strict) throw new Error(`[spell-parser] Validation failed for "${file}": ${parsed.error.message}`);
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continue;
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@@ -129,8 +178,8 @@ export const parseSpells: ParserFn = async (ctx: ParserContext): Promise<ParsedD
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subType: 'spell',
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pack,
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source: { book: parsed.data.sourceBook, chapter: 'Spells', line: 1 },
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system: parsed.data,
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description: payload.description,
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system: { ...toSystem(parsed.data), description },
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description,
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});
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}
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