feat: implement core Foundry VTT system framework, including actor/item data models, spellcasting logic, dice mechanics, and automation scripts

This commit is contained in:
Octoturge
2026-06-14 10:12:47 +02:00
parent fb42c6e8cc
commit 624fe2ee1a
70 changed files with 1645 additions and 1146 deletions
+99 -4
View File
@@ -10,7 +10,7 @@
* - Podręcznik Gry, "Rozdział IV - Talenty"
* - Bestiariusz, "Rozdział III - Talenty" (NPC-only talents)
*
* The walker can't help us here we segment by `________________`
* The walker can't help us here - we segment by `________________`
* separators within the talent chapter and look for a "Wymagania:" line.
*/
@@ -73,7 +73,7 @@ const TALENT_SOURCES: TalentSource[] = [
];
/**
* Talent chapters are noisy split into segments by separator lines, then
* Talent chapters are noisy - split into segments by separator lines, then
* within each segment find consecutive talent blocks. A talent block is:
* - first non-empty line = name (short, no trailing punctuation, no colon)
* - optional `Wymagania: ...` line
@@ -109,7 +109,7 @@ export const parseTalents: ParserFn = async (ctx: ParserContext): Promise<Parsed
if (i >= slice.length) break;
const rawLine = slice[i].trim();
// Stop heuristic bail out of obvious chapter changes.
// Stop heuristic - bail out of obvious chapter changes.
if (/^Rozdział\b/.test(rawLine) || /^Aneks\b/.test(rawLine) || /^#{1,6}\s+(?:Rozdział|Aneks)\b/i.test(rawLine)) break;
let isName = false;
@@ -127,7 +127,7 @@ export const parseTalents: ParserFn = async (ctx: ParserContext): Promise<Parsed
}
if (!isName) {
// Can't read this skip the line and continue.
// Can't read this - skip the line and continue.
i++;
continue;
}
@@ -205,9 +205,104 @@ export const parseTalents: ParserFn = async (ctx: ParserContext): Promise<Parsed
}
}
// Parse discipline-specific talents from Wybór Dziedziny Magii
docs.push(...(await parseDisciplineTalents(ctx)));
return docs;
};
async function parseDisciplineTalents(ctx: ParserContext): Promise<ParsedDoc[]> {
const docs: ParsedDoc[] = [];
const path = resolve(ctx.repoRoot, 'ObsidianNotes/rules/00. Podr\u0119cznik Gry.md');
let lines: string[] = [];
try {
lines = readFileSync(path, 'utf8').split(/\r?\n/);
} catch {
return [];
}
const startIdx = lines.findIndex((l) => /^\s*Wyb[o\u00f3\u0143A3\ufffd]r Dziedziny Magii\s*$/i.test(l));
if (startIdx < 0) return [];
const endIdx = lines.findIndex((l, i) => i > startIdx && /^\s*Umiej[e\u0119\u0118\ufffd]tno[s\u015b\u015a\ufffd]ci i Talenty\s*$/i.test(l));
const slice = lines.slice(startIdx + 1, endIdx > 0 ? endIdx : lines.length);
const talentNames = [
'Podejrzliwo\u015b\u0107 Wobec Zmian',
'Nadzwyczajna Odporno\u015b\u0107',
'Magiczna Flora',
'Mi\u0142osierdzie',
'B\u0142ogos\u0142awieni Egzorcy\u015bci',
'Jedno\u015b\u0107 z \u017bywio\u0142em',
'Tajemna Technologia',
'Pierwotna Energia',
'Niezwyk\u0142a Intuicja',
'Arytmetyczna Koncentracja'
];
const cleanNames = talentNames.map(n => slugify(n));
for (let i = 0; i < slice.length; i++) {
const rawLine = slice[i].trim();
if (!rawLine) continue;
const slug = slugify(rawLine);
const talentIndex = cleanNames.indexOf(slug);
if (talentIndex !== -1) {
const name = talentNames[talentIndex];
const descLines: string[] = [];
let j = i + 1;
while (j < slice.length) {
const nextLine = slice[j].trim();
if (SEPARATOR.test(nextLine) || /^Rozdzia/i.test(nextLine) || /^___/.test(nextLine)) {
break;
}
const nextSlug = slugify(nextLine);
if (cleanNames.includes(nextSlug)) {
break;
}
// Stop if we hit a main section like Alchemia, Botanika, Magia Sakralna etc.
const disciplineHeaders = [
'Alchemia', 'Transmutacja', 'Warzenie Eliksirów', 'Botanika',
'Magia Sakralna', 'Egzorcyzmy', 'Magia Żywiołów', 'Rzemiosło Artefaktów',
'Źródło Mocy', 'Magia Iluzji', 'Wiedźmia Magia'
];
if (disciplineHeaders.some(h => slugify(h) === nextSlug)) {
break;
}
descLines.push(slice[j]);
j++;
}
const description = descLines.join('\n').trim();
const baseSlug = slugify(name);
const id = ctx.idOverrides[baseSlug] ?? baseSlug;
docs.push({
id,
name,
documentType: 'Item',
subType: 'talent',
pack: 'talents',
source: { book: 'podrecznik-gry', chapter: 'Wyb\u00f3r Dziedziny Magii', line: startIdx + i + 2 },
system: {
requirements: { race: '', attribute: '', skill: '', talent: '', title: '', discipline: '' },
multiSelect: false,
cost: '',
damageReductionBonus: 0,
description,
effect: '',
},
description,
});
i = j - 1;
}
}
return docs;
}
/** A talent name is short, doesn't end with `.`, no `:`, not a bullet, no digits-only. */
function isPlausibleName(line: string): boolean {
if (!line || line.length > 80) return false;