feat: implement core Foundry VTT system framework, including actor/item data models, spellcasting logic, dice mechanics, and automation scripts
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// HbM Take a Breather - invoke game.hbm.rest(actor, 'breather') on selected token's actor.
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const actor = canvas.tokens.controlled[0]?.actor ?? game.user.character;
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if (!actor) return ui.notifications.warn('Wybierz token postaci.');
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if (!game.hbm?.rest) return ui.notifications.error('Brak game.hbm.rest - system niezainicjowany.');
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const result = await game.hbm.rest(actor, 'breather');
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ui.notifications.info(`${actor.name}: chwila wytchnienia - przywrócono ${result?.hpRestored ?? 0} PW i ${result?.manaRestored ?? 0} Many.`);
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