feat: implement core Foundry VTT system framework, including actor/item data models, spellcasting logic, dice mechanics, and automation scripts
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
// HbM Long Rest — invoke game.hbm.rest(actor, 'long') on selected token's actor.
|
||||
// HbM Long Rest - invoke game.hbm.rest(actor, 'long') on selected token's actor.
|
||||
const actor = canvas.tokens.controlled[0]?.actor ?? game.user.character;
|
||||
if (!actor) return ui.notifications.warn('Wybierz token postaci.');
|
||||
if (!game.hbm?.rest) return ui.notifications.error('Brak game.hbm.rest — system niezainicjowany.');
|
||||
if (!game.hbm?.rest) return ui.notifications.error('Brak game.hbm.rest - system niezainicjowany.');
|
||||
const result = await game.hbm.rest(actor, 'long');
|
||||
ui.notifications.info(`${actor.name}: długi odpoczynek — pełna regeneracja zasobów.`);
|
||||
ui.notifications.info(`${actor.name}: długi odpoczynek - pełna regeneracja zasobów.`);
|
||||
|
||||
Reference in New Issue
Block a user