feat: weapon wound kind (1.5.1)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-22 00:05:57 +02:00
co-authored by Claude Sonnet 5.5
parent 7b1f6794ad
commit 23027cf1b3
10 changed files with 68 additions and 3 deletions
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@@ -5,6 +5,15 @@ All notable changes to the **HbM RPG v3** Foundry VTT system.
The format follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/) and
this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.5.1] - 2026-10-22
### Added
- Weapons have a wound kind (`system.weapon.woundKind`: tnąca / kłująca / obuchowa, empty = unspecified), editable on the gear sheet.
- Gear parser reads `wound` / `rana` frontmatter from vault weapon notes. Missing or unknown values stay unspecified; nothing is guessed.
### Notes
- Only cutting and piercing weapons feed passive Krew; unspecified weapons give none. Callers of `applyDamage` still need to pass the weapon's `woundKind`.
## [1.5.0] - 2026-10-20
Vault answers (Foundry Sync Brief §17): blood magic and Runiczny Pancerz.