feat: weapon wound kind (1.5.1)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -5,6 +5,15 @@ All notable changes to the **HbM RPG v3** Foundry VTT system.
|
||||
The format follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/) and
|
||||
this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [1.5.1] - 2026-10-22
|
||||
|
||||
### Added
|
||||
- Weapons have a wound kind (`system.weapon.woundKind`: tnąca / kłująca / obuchowa, empty = unspecified), editable on the gear sheet.
|
||||
- Gear parser reads `wound` / `rana` frontmatter from vault weapon notes. Missing or unknown values stay unspecified; nothing is guessed.
|
||||
|
||||
### Notes
|
||||
- Only cutting and piercing weapons feed passive Krew; unspecified weapons give none. Callers of `applyDamage` still need to pass the weapon's `woundKind`.
|
||||
|
||||
## [1.5.0] - 2026-10-20
|
||||
|
||||
Vault answers (Foundry Sync Brief §17): blood magic and Runiczny Pancerz.
|
||||
|
||||
Reference in New Issue
Block a user