Sync parsers and game mechanics with vault changes (2026-08-18 to 08-23)
- talent-parser.ts, discipline-parser.ts, race-parser.ts: rebuilt to read from the vault's post-bab5a62 per-topic-file layout (rulebook monoliths were split into per-chapter subfolders; discipline/race writeups moved to their canonical disciplines/ and races/ folders). All three parsers were previously producing zero or broken output for their packs. - constants.ts, actor-character.ts, actor-npc.ts, rest.ts: mana is now a daily pool (Poziom Mocy x3) restored via rest tiers, not a per-round budget; Zywotnosc is 2x(Cialo+Umysl+Dusza), not 3x; rest recovery amounts updated to match Odetchniecie/Krotki Odpoczynek/Dlugi Odpoczynek. - combat.ts: removed the now-obsolete per-round mana reset hook. - actor-npc.ts: Initiative now includes Refleks/Spostrzegawczosc skill bonuses (was missing entirely); Magia attribute constrained to valid 1k10 character-creation values. - fields.ts: added `choices` support to makeIntField for the above. - spell-cast.ts: overcast test now uses the correct T-threshold tiers and triangular S = E*(E+1)/2 required-successes formula (Zasada Nadczarowywania Zaklec). Not implemented (flagged as new features, out of scope for a sync fix): mana-exhaustion/overcast-failure penalty tables, overcast bonus taper past step 2, shield-breaking damage mechanic, elixir-weapon-coating system. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -12,10 +12,10 @@ import { ATTRIBUTES, SKILL_KEYS, SKILLS, AttributeKey, getMagicPowerEntry } from
|
||||
* Player Character data model.
|
||||
*
|
||||
* Derived stats (computed in prepareDerivedData):
|
||||
* - attributes.health.max = 3 * (body + mind + soul)
|
||||
* - attributes.health.max = 2 * (body + mind + soul)
|
||||
* - attributes.zeal.max = ceil(soul / 2)
|
||||
* - attributes.initiative = mind + skills.reflex.value + skills.perception.value
|
||||
* - attributes.mana.max / .maxPerSpell / magic.dicePool - from MAGIC_POWER_TABLE
|
||||
* - attributes.mana.max (daily pool) / .maxPerSpell / magic.dicePool - from MAGIC_POWER_TABLE
|
||||
*/
|
||||
export class CharacterData extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
@@ -163,7 +163,7 @@ export class CharacterData extends foundry.abstract.TypeDataModel {
|
||||
|
||||
const a = sys.attributes;
|
||||
|
||||
a.health.max = 3 * (a.body.value + a.mind.value + a.soul.value);
|
||||
a.health.max = 2 * (a.body.value + a.mind.value + a.soul.value);
|
||||
if (a.health.value > a.health.max) a.health.value = a.health.max;
|
||||
|
||||
a.zeal.max = Math.ceil(a.soul.value / 2);
|
||||
@@ -190,7 +190,7 @@ export class CharacterData extends foundry.abstract.TypeDataModel {
|
||||
|
||||
const mp = getMagicPowerEntry(a.magic.actual);
|
||||
a.magic.dicePool = mp.dicePool;
|
||||
a.mana.max = mp.manaPerRound;
|
||||
a.mana.max = mp.manaPerDay;
|
||||
a.mana.maxPerSpell = mp.maxPerSpell;
|
||||
if (a.mana.value > a.mana.max) a.mana.value = a.mana.max;
|
||||
|
||||
|
||||
@@ -46,7 +46,8 @@ export class NpcData extends foundry.abstract.TypeDataModel {
|
||||
mind: new f.SchemaField({ value: makeIntField(1, { min: 1, max: 12 }) }),
|
||||
soul: new f.SchemaField({ value: makeIntField(1, { min: 1, max: 12 }) }),
|
||||
magic: new f.SchemaField({
|
||||
value: makeIntField(0, { min: 0, max: 10 }),
|
||||
// Valid 1k10 character-creation values only (Atrybuty.md).
|
||||
value: makeIntField(0, { choices: [0, 1, 2, 3, 4, 6] }),
|
||||
actual: makeIntField(0, { min: 0, max: 10 }), // derived
|
||||
}),
|
||||
mana: new f.SchemaField({
|
||||
@@ -112,6 +113,7 @@ export class NpcData extends foundry.abstract.TypeDataModel {
|
||||
magicalShield: { value: number; max: number };
|
||||
initiative: { value: number; bonus: number };
|
||||
};
|
||||
skills: Record<string, { value: number }>;
|
||||
};
|
||||
const a = sys.attributes;
|
||||
|
||||
@@ -134,7 +136,7 @@ export class NpcData extends foundry.abstract.TypeDataModel {
|
||||
|
||||
// Derive NPC mana from MAGIC_POWER_TABLE
|
||||
const mp = getMagicPowerEntry(a.magic.actual);
|
||||
a.mana.max = mp.manaPerRound;
|
||||
a.mana.max = mp.manaPerDay;
|
||||
a.mana.maxPerSpell = mp.maxPerSpell;
|
||||
if (a.mana.value > a.mana.max) a.mana.value = a.mana.max;
|
||||
|
||||
@@ -154,6 +156,8 @@ export class NpcData extends foundry.abstract.TypeDataModel {
|
||||
|
||||
a.initiative.value =
|
||||
a.mind.value +
|
||||
(sys.skills.reflex?.value ?? 0) +
|
||||
(sys.skills.perception?.value ?? 0) +
|
||||
initiativeBonus +
|
||||
(a.initiative.bonus ?? 0);
|
||||
|
||||
|
||||
+2
-1
@@ -7,7 +7,7 @@
|
||||
// Foundry exposes fields globally; declared via fvtt-types.
|
||||
export const fields = (): typeof foundry.data.fields => foundry.data.fields;
|
||||
|
||||
export function makeIntField(initial = 0, options: Partial<{ min: number; max: number; nullable: boolean }> = {}) {
|
||||
export function makeIntField(initial = 0, options: Partial<{ min: number; max: number; nullable: boolean; choices: readonly number[] }> = {}) {
|
||||
const f = fields();
|
||||
return new f.NumberField({
|
||||
required: true,
|
||||
@@ -16,6 +16,7 @@ export function makeIntField(initial = 0, options: Partial<{ min: number; max: n
|
||||
initial,
|
||||
min: options.min,
|
||||
max: options.max,
|
||||
choices: options.choices as number[] | undefined,
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user