47490309fe
Forge doesn't split client/server jars, so a modded server's own classpath already has every loaded mod's block textures, unused server-side. BlockAssetExtractor reads them via the classloader (best-effort convention match on registry name -> texture filename) plus the numeric-id -> registry- name mapping, and ships both to the backend once per connection via two new wire messages (block_registry, block_textures), fired through a new BackendConnection#setReadyListener callback so the one-time send can't race the async WS handshake. Only forge-1_12_2 wires it up so far; the other two leaves can adopt it later with no protocol change.