# MCMapper-Mod Thin, version-independent Forge/NeoForge client for [MCMapper-Backend](https://git.octoturge.com/octoturge/MCMapper-Backend). Streams delta block updates out to the backend instead of rendering the map on the MC server itself (the Bluemap/Dynmap resource problem this project exists to avoid). Full architecture and phased delivery plan lives in the backend repo's planning docs / was tracked during design in Claude Code's plan mode. ## Repo layout - `common/` — loader-agnostic Java: protocol types, config model, and the interfaces (`ChunkAdapter`, `ChatBridge`, `BackendConnection`) each leaf implements. Not a compiled dependency — pulled in as source per leaf (see `common/README.md`). - `forge-1_12_2/` — **primary leaf**, MC 1.12.2 Forge. First implemented; this is the actual driving use case (an Enigmatica 2 modpack server). Builds with legacy ForgeGradle 2.3 via anatawa12's Gradle-7-compatible fork (see `THIRD_PARTY_NOTICES.md`). - `forge-1_7_10/` — MC 1.7.10 Forge (Phase 9). Second priority, fully wired against the same `common` interfaces as `forge-1_12_2`. Builds with legacy ForgeGradle 1.2, same fork family, one Forge-tooling generation further back — pre-block-state (raw `Block` + metadata int, no `IBlockState`) and pre-FML-repackage (`cpw.mods.fml.*`, not `net.minecraftforge.fml.*`). - `neoforge-26_1/` — MC 26.1.2 (Phase 10; loader confirmed NeoForge). Lowest MVP priority, fully wired against the same `common` interfaces as the two legacy leaves. Post-Flattening, mixin-era API: block reads are `BlockState`, not raw id+meta; events/commands/config live under `net.neoforged.*` with constructor-injected event buses instead of `@Mod.EventHandler` methods and Brigadier commands instead of `CommandBase`. Builds standalone via ModDevGradle — see "Building" below, not part of the root multi-project build (see `settings.gradle`). ## Version targets and priority 1. **MC 1.12.2 Forge** — highest priority (Enigmatica 2) 2. **MC 1.7.10 Forge** — also a priority 3. **MC 26.1.2** — lowest of the three MVP targets Fabric support is an explicit future phase, not part of the MVP. ## Building Both legacy leaves share one root build, on Gradle 7.6 / JDK 8 (pinned via `org.gradle.java.home` in `gradle.properties` — see `settings.gradle` for why): ``` ./gradlew :forge-1_12_2:build ./gradlew :forge-1_7_10:build ``` The first build downloads Minecraft/Forge artifacts and MCP mappings from Forge's Maven and can take a while / needs network access. `neoforge-26_1` is **not** part of the root build — it needs Gradle 8+ and a Java 25 toolchain (Minecraft itself now requires Java 25 as of the 26.x cycle), incompatible with the legacy leaves' Gradle-7/JDK-8 pin within one Gradle invocation. It has its own wrapper; build it from inside its own directory: ``` cd neoforge-26_1 ./gradlew build ``` The Gradle *daemon* can run on any modern JDK on `PATH`/`JAVA_HOME` (or pinned via `org.gradle.java.home` in a `$GRADLE_USER_HOME/gradle.properties`, same mechanism as the legacy leaves' JDK 8 pin — see `settings.gradle`'s comment) — it does not need to already be JDK 25 itself. `settings.gradle` applies the Foojay toolchain resolver so Gradle auto-provisions an actual JDK 25 (into its own `GRADLE_USER_HOME` cache, not a system-wide install) for the compile/run tasks. The first build also downloads and decompiles/patches Minecraft itself via NeoForge's NeoForm pipeline (the modern equivalent of the legacy leaves' MCP step) — expect it to take several minutes and a real chunk of disk/network the first time; subsequent builds are fast. ## Configuration (all three leaves) On first server start the leaf writes `config/mcmapper.cfg` with defaults. Set: ``` backendUrl=ws://:3000/ws serverToken= ``` then restart. With those set, the mod connects to the backend, backfills already-loaded overworld chunks, and streams event-driven column deltas (block place/break) in batches every `deltaFlushIntervalTicks` (default 20 = 1s). A periodic reconciliation sweep (Phase 7) also walks a bounded number of currently-loaded chunks per tick (`reconciliationChunksPerSweep`, default 4) and re-sends any that drifted from what the backend last acknowledged, to catch mutations event hooks miss (world-gen, other mods, `/fill`). Only the overworld is tracked. The WS client and JSON encoding are hand-rolled (no third-party dependency) — see `common/src/main/java/.../ws/SimpleWebSocketClient.java` and `.../json/MiniJson.java` for why. `forge-1_7_10` and `neoforge-26_1` implement the identical config/flush/reconciliation/ player-tracking behavior against their own API generation (see `Forge1710ChunkAdapter`'s and `Neoforge261ChunkAdapter`'s javadocs for what differs). Neither has a `MultiPlaceEvent`-equivalent hook wired (1.7.10: that class doesn't reliably exist at this Forge version; 26.1.2: skipped for symmetry, no strong need identified), so multi-block placements like doors/beds are only caught by the reconciliation sweep rather than immediately, unlike `forge-1_12_2`. `neoforge-26_1` writes its config to `config/mcmapper-server.toml` (NeoForge's `ModConfigSpec`/TOML format, not the legacy leaves' `.cfg`), and — being post-Flattening — carries the full registry-wide packed `BlockState` id as `DeltaEvent#blockStateId` (an `int`, so this is lossless for the 2D column pipeline); 3D section backfill (`SectionData#blocks`, a `char[]` for wire-size reasons inherited from the pre-Flattening leaves) truncates to the low 16 bits, a known, documented collision risk for very large modded registries — see `Neoforge261ChunkAdapter`'s javadoc. ### Player position tracking (Phase 7b) When `playerTrackingEnabled` (default `true`), the leaf sends a throttled roster of online overworld players (`{"type":"player_positions",...}`, see `DefaultBackendConnection`'s class-level wire-protocol doc comment) every `playerPositionIntervalTicks` (default 40 = 2s) — always the *full current roster*, not a diff, so a logged-out player simply stops appearing in the next send. This is a mod-local toggle only: whether the backend actually relays positions on to web viewers is a separate, independent per-server admin setting on the backend side (see MCMapper-Backend's README) — a server operator can track positions server-side without exposing them publicly, or vice versa. ### Real block textures (Phase 11) Forge doesn't split client/server jars, so a dedicated server's own classpath already has every loaded mod's `assets//textures/blocks/*.png` (or `textures/block/` on newer conventions), sitting there unused server-side. `forge-1_12_2` (this project's primary, most-modded target — Enigmatica 2) reads them once at server-starting time via `BlockAssetExtractor`: `Block.REGISTRY` gives every block's numeric id + registry name (same source as the existing column/section wire encoding), and each block's texture is guessed by a best-effort *convention* match — the registry name's path segment tried as a texture filename — not a real blockstate/model JSON resolution (that's Phase 12's job; a block whose model doesn't follow the convention is just skipped, no worse than before this phase). The registry mapping (`block_registry`) and extracted PNGs (`block_textures`, batched 50/message) are sent to the backend once, right after the WS handshake completes — via `BackendConnection#setReadyListener`, since `connect()` is async and a naive send right after calling it would silently no-op before the handshake lands. `forge-1_7_10` and `neoforge-26_1` don't implement extraction yet — `sendBlockRegistry`/ `sendBlockTextures`/`setReadyListener` live on the shared `BackendConnection` interface (so either leaf can adopt them later with no protocol change) but only `forge-1_12_2` calls them so far, matching this phase's Enigmatica-2-focused scope. See MCMapper-Backend's README for what the backend currently does with this data (short version: stores it; per-server render-time resolution is explicitly deferred, documented there). ## Attribution See `THIRD_PARTY_NOTICES.md`.