DATABASE_URL=postgres://mcmapper:mcmapper@postgres:5432/mcmapper REDIS_URL=redis://redis:6379 # See api/.env.example for what this points at and why — same shared MinIO instance/bucket, # same rule: MINIO_SECRET_KEY is real, set it in an untracked `.env` next to this file, never here. MINIO_ENDPOINT=192.168.0.3 MINIO_PORT=28205 MINIO_USE_SSL=false MINIO_ACCESS_KEY=mcmapper MINIO_SECRET_KEY=changeme-set-in-untracked-env # cpu | gpu | hybrid (Phase 8) — see render/mod.rs's RenderBackend doc comment. `gpu` offloads # tile shading and per-voxel face-visibility extraction to a wgpu compute shader; `hybrid` offloads # only tile shading and keeps meshing on CPU. Unrecognized values, and `gpu`/`hybrid` on a machine # with no compatible GPU adapter, fall back to `cpu` with a logged warning rather than crashing. RENDER_BACKEND=cpu # Thread count for the rayon pool that renders a batch of dirty chunks in parallel (see # config.rs/main.rs — a single 16x16 tile is too small for rayon to help within itself, so the # parallelism target is many chunks in flight at once). `auto` (default) uses # std::thread::available_parallelism(); set a positive integer to override (0/garbage also falls # back to auto). RENDER_THREADS=auto # server | consumer — tunes how many dirty-chunk entries are pulled off the Redis stream per # xread cycle before being rendered in parallel. `server` (default) batches more aggressively — # many small batches so every core on a many-core Xeon-style box stays fed; `consumer` uses # fewer, larger batches, less scheduling overhead per chunk on fewer/faster cores. Unrecognized # values fall back to `server`, matching this project's own primary deployment target. RENDER_PROFILE=server # Phase 11: set to exactly "true" to opt in to the worker downloading Mojang's official client # jar (from launchermeta/piston-meta/piston-data — the same endpoints the real launcher uses, so # this never redistributes anything, only fetches directly from Mojang) and averaging its block # textures into real colors, replacing palette.rs's hand-picked table. Mirrors BlueMap's # `accept-download` flag — off by default, since it's a real (if small, one-time, cached) # network fetch an operator should consent to. ACCEPT_MINECRAFT_EULA=false # Which Minecraft version's client jar to pull textures from — 1.12.2 (this project's primary # target) by default. Textures are looked up by file stem (e.g. "stone", "oak_planks"), which is # stable across the 1.7.10/1.12.2 era this project prioritizes. MC_TEXTURE_VERSION=1.12.2 # Where the downloaded-and-averaged vanilla palette is cached (as JSON) so it isn't rebuilt on # every restart. TEXTURE_CACHE_DIR=./cache # Optional: name of a `texturepacks//` directory (flat *.png files, file stem = texture # name) whose colors are layered on top of the downloaded vanilla defaults — the Dynmap-style # operator-override mechanism. Currently applies worker-wide (this env var), not yet resolved # per-server from the admin panel's `texturePack` field — see README's Phase 11 note. #TEXTURE_PACK=