Phase 11: real block textures for 2D tiles
Layers texture-averaged colors on top of palette.rs's hand-picked table as a fallback (color_for_textured), not a hard replacement — biome-tinted/animated blocks (grass top, leaves, water, lava) deliberately keep the hand-picked color since averaging their raw jar textures would be wrong, not just imprecise. Vanilla: worker/src/textures.rs downloads Mojang's official client jar directly from launchermeta/piston-meta/piston-data (same endpoints the real launcher uses, gated behind ACCEPT_MINECRAFT_EULA=true, off by default, mirrors BlueMap's accept-download) and averages every block texture, cached to disk so it's not re-downloaded every restart. Modded: ingests block_registry/block_textures messages from the mod (new Postgres tables + MinIO storage in api/src/textures.ts) — sent once per connection over the existing WS gateway. texturepacks/<name>/ (Dynmap-style flat PNGs) lets an operator override the vanilla defaults worker-wide via TEXTURE_PACK. A per-server texturePack admin column/API exists for the same purpose, but render-time per-server resolution (of both the admin selection and the ingested modded textures) is explicitly deferred — the worker still applies one process-wide palette; true per-server resolution needs the render pipeline to thread a server-scoped palette through the batch/GPU-dispatch path, judged too big a change for this phase. Documented in README. Docker was unavailable in this dev environment for the usual integration-test verification; bunx tsc --noEmit was used as a fallback static check instead (clean except 2 pre-existing unrelated errors in markers.test.ts).
This commit is contained in:
@@ -28,3 +28,23 @@ RENDER_THREADS=auto
|
||||
# fewer, larger batches, less scheduling overhead per chunk on fewer/faster cores. Unrecognized
|
||||
# values fall back to `server`, matching this project's own primary deployment target.
|
||||
RENDER_PROFILE=server
|
||||
|
||||
# Phase 11: set to exactly "true" to opt in to the worker downloading Mojang's official client
|
||||
# jar (from launchermeta/piston-meta/piston-data — the same endpoints the real launcher uses, so
|
||||
# this never redistributes anything, only fetches directly from Mojang) and averaging its block
|
||||
# textures into real colors, replacing palette.rs's hand-picked table. Mirrors BlueMap's
|
||||
# `accept-download` flag — off by default, since it's a real (if small, one-time, cached)
|
||||
# network fetch an operator should consent to.
|
||||
ACCEPT_MINECRAFT_EULA=false
|
||||
# Which Minecraft version's client jar to pull textures from — 1.12.2 (this project's primary
|
||||
# target) by default. Textures are looked up by file stem (e.g. "stone", "oak_planks"), which is
|
||||
# stable across the 1.7.10/1.12.2 era this project prioritizes.
|
||||
MC_TEXTURE_VERSION=1.12.2
|
||||
# Where the downloaded-and-averaged vanilla palette is cached (as JSON) so it isn't rebuilt on
|
||||
# every restart.
|
||||
TEXTURE_CACHE_DIR=./cache
|
||||
# Optional: name of a `texturepacks/<name>/` directory (flat *.png files, file stem = texture
|
||||
# name) whose colors are layered on top of the downloaded vanilla defaults — the Dynmap-style
|
||||
# operator-override mechanism. Currently applies worker-wide (this env var), not yet resolved
|
||||
# per-server from the admin panel's `texturePack` field — see README's Phase 11 note.
|
||||
#TEXTURE_PACK=
|
||||
|
||||
Reference in New Issue
Block a user