Phase 11: real block textures for 2D tiles
Layers texture-averaged colors on top of palette.rs's hand-picked table as a fallback (color_for_textured), not a hard replacement — biome-tinted/animated blocks (grass top, leaves, water, lava) deliberately keep the hand-picked color since averaging their raw jar textures would be wrong, not just imprecise. Vanilla: worker/src/textures.rs downloads Mojang's official client jar directly from launchermeta/piston-meta/piston-data (same endpoints the real launcher uses, gated behind ACCEPT_MINECRAFT_EULA=true, off by default, mirrors BlueMap's accept-download) and averages every block texture, cached to disk so it's not re-downloaded every restart. Modded: ingests block_registry/block_textures messages from the mod (new Postgres tables + MinIO storage in api/src/textures.ts) — sent once per connection over the existing WS gateway. texturepacks/<name>/ (Dynmap-style flat PNGs) lets an operator override the vanilla defaults worker-wide via TEXTURE_PACK. A per-server texturePack admin column/API exists for the same purpose, but render-time per-server resolution (of both the admin selection and the ingested modded textures) is explicitly deferred — the worker still applies one process-wide palette; true per-server resolution needs the render pipeline to thread a server-scoped palette through the batch/GPU-dispatch path, judged too big a change for this phase. Documented in README. Docker was unavailable in this dev environment for the usual integration-test verification; bunx tsc --noEmit was used as a fallback static check instead (clean except 2 pre-existing unrelated errors in markers.test.ts).
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@@ -61,6 +61,9 @@ function adminpanel() {
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anonymousChatAllowed: server.anonymousChatAllowed,
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waypointFormat: server.waypointFormat,
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playerPositionsVisible: server.playerPositionsVisible,
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// Empty string means "no override" — normalize to null so it matches the schema's
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// nullable column and admin.ts's "null clears it" validation path.
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texturePack: server.texturePack ? server.texturePack.trim() || null : null,
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}),
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});
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server.status = res.ok ? "saved" : "save failed";
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