Phase 3: account linking and two-way chat relay

Test-first from here on (per request after Phase 2): every module below
was written test-then-implementation, confirmed red before green.

api: accounts/sessions/chat_messages tables, plus servers.anonymousChatAllowed.
Online accounts merge into one global identity per real Mojang uuid
(partial unique index on mc_uuid WHERE server_id IS NULL); offline accounts
are scoped per-server (partial unique index on (server_id, mc_uuid)) — see
schema.ts's accounts comment and link.test.ts's merge-scoping tests.

link.ts: storeLinkCode/redeemLinkCode (single-use, Redis-backed with a
10-minute TTL) and session lookup/revocation. Sessions come back in the
HTTP response body rather than an httpOnly cookie — a deliberate MVP
simplification (see link.ts's doc comment) that sidesteps needing to
verify exactly how Elysia's .ws() routes surface cookies; the client
sends the token back via X-MCMapper-Session.

chat.ts/chat-gateway.ts: mod-originated chat (ws-gateway.ts's new "chat"
and "link_request" message types) and browser-originated chat
(/ws/chat/:serverId) both persist to chat_messages and publish to a
per-server Redis pub/sub channel; browser chat additionally resolves
identity (linked session > nickname > rejected if anonymous chat is
disabled for that server) and forwards to the mod's own connection via a
new serverId->socket registry in ws-gateway.ts (getModSocket).

frontend: chat panel + link-code entry on the 2D map page, session token
kept in localStorage (matching the no-cookie tradeoff above).

Verified end-to-end against live containers, including through the real
mod-side Java client: a link code generated by DefaultBackendConnection
round-trips through actual HTTP redemption to the correct account, and a
browser chat message correctly forwards through to the mod's live
ChatListener callback (not just persisted/published).
This commit is contained in:
2026-08-08 17:08:23 +02:00
parent dc7185c15e
commit 6770bc23cc
14 changed files with 906 additions and 6 deletions
+37 -1
View File
@@ -20,5 +20,41 @@ html(lang="en")
span(x-text="server?.name")
span.text-sm.text-neutral-500(x-show="loading") loading servers…
span.text-sm.text-red-400(x-show="!loading && !server") No server registered yet — see backend README (bun run seed).
div#map.flex-1
div.flex-1.flex.overflow-hidden
div#map.flex-1
aside.w-80.flex.flex-col.border-l.border-neutral-700.bg-neutral-800(x-show="server")
div.flex-1.overflow-y-auto.p-2.space-y-1(x-ref="chatLog")
template(x-for="msg in chatMessages" x-bind:key="msg.id")
p.text-sm.break-words
span.font-semibold(x-text="msg.username")
span.text-neutral-500.text-xs(x-show="msg.source === 'game'")  [game]
span.text-neutral-400 : 
span(x-text="msg.message")
div.p-2.border-t.border-neutral-700.space-y-2
template(x-if="account")
div.text-xs.text-neutral-400.flex.items-center.gap-2
span
| Linked as
span.font-semibold.text-neutral-200(x-text="' ' + account.username")
button.underline(x-on:click="unlink") unlink
template(x-if="!account")
input.w-full.bg-neutral-900.text-sm.px-2.py-1.rounded.border.border-neutral-700(
type="text" placeholder="nickname (optional)" x-model="nickname"
x-on:change="saveNickname")
div.flex.gap-1
input.flex-1.bg-neutral-900.text-sm.px-2.py-1.rounded.border.border-neutral-700(
type="text" placeholder="message" x-model="chatInput"
x-on:keydown.enter="sendChat")
button.px-2.py-1.bg-neutral-700.rounded.text-sm(x-on:click="sendChat") Send
template(x-if="!account")
div.flex.gap-1
input.flex-1.bg-neutral-900.text-sm.px-2.py-1.rounded.border.border-neutral-700(
type="text" placeholder="link code from /mcmapper link" x-model="linkCode")
button.px-2.py-1.bg-neutral-700.rounded.text-sm(x-on:click="redeemLink") Link
p.text-xs.text-amber-400(x-show="linkStatus" x-text="linkStatus")
script(src="/js/map.js")